Playermodel optimizations?

Developer discussion of experimental fixes, changes, and improvements.

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Postby esteel » Fri Aug 25, 2006 10:28 pm

You can already choose different colors and around 20 models/skins. And some people know.. all red armored carni = me :) except when i'm on the blue team :)

The printed names are indeed a 2.0.1 feature.. (its done when its done :) )
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Postby Cinquero » Fri Aug 25, 2006 10:38 pm

esteel wrote:You can already choose different colors and around 20 models/skins.

Yes, but they are not really unique.

The printed names are indeed a 2.0.1 feature.. (its done when its done :) )


Will I be able to display the names for all players visible on my screen (without aiming at them)?
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Postby esteel » Fri Aug 25, 2006 10:54 pm

No just the one you point at.. normaly that should be enough.
Finaly i will know the name of that team-killing person :) Ahh ctf will be more fun..
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Postby Cinquero » Sat Aug 26, 2006 12:21 am

esteel wrote:No just the one you point at.. normaly that should be enough.


Would be fun if one would -- while pressing some configurable key -- see _all_ visible players' names.
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Postby leileilol » Sat Aug 26, 2006 5:51 am

LODs would be useful imo. They really help OA's fps issues on older cards :P
field hockey
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Postby KadaverJack » Sat Aug 26, 2006 6:00 am

CheapAlert wrote:LODs would be useful imo. They really help OA's fps issues on older cards :P

The code it already in place, but again: we lack the models :(
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Postby mangopork » Sat Aug 26, 2006 11:59 am

esteel wrote:I also think the models are big enough and are not smaller compared to other games..


Actually if you compare them to quake 3.....
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Postby esteel » Mon Aug 28, 2006 3:37 pm

Compared with real life the Nexuiz models are about 2,5m in hight if i remember correctly :)
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Postby flatmush » Sun Oct 01, 2006 11:36 pm

It would also be great to have personalized player models. It would be really great to be able to recognize other players instantly and not only when one of the two has killed the other Smile.


The whole idea of nexuiz is it's a fast paced game, if you actually look at a person long enough to recognize their model then it's a sign that you missed :)
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Postby Cinquero » Sun Oct 01, 2006 11:41 pm

flatmush wrote:The whole idea of nexuiz is it's a fast paced game, if you actually look at a person long enough to recognize their model then it's a sign that you missed :)


That, actually, is my argument: being able to recognize them without needing to focus on them.
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