Pain and death sounds

Developer discussion of experimental fixes, changes, and improvements.

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Pain and death sounds

Postby upQuark » Sun Aug 20, 2006 11:22 am

Why aren't there any pain/death sounds in Nexuiz? I think that they should be added for two reasons:

1. They make it easier to tell when you've hit someone and when you've been hit.
2. Right now death in Nexuiz sounds like squishing play-dough. A good "ahhh" or "blehhh" would be much better than "squish!"
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Postby Urmel » Sun Aug 20, 2006 11:47 am

uhhhh, please keep it like it is! :shock: I hate those "uh" and "aaaah" sounds wtf :P I really prefer "squish" :wink:
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Postby esteel » Sun Aug 20, 2006 12:24 pm

There IS a hit sound and i think its far better then 'ahh' or 'ohh' sounds. Its even different if you hit someone with or without armor..
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Postby obi_wan » Sun Aug 20, 2006 1:40 pm

i especially like the nexuiz jump sounds.

quake and its copy (warsow) have those horrible 'huh... huh... huh... huh' each time you touch the ground, and this sheep-bell-like (hihi) sound when you hit an oppenant. i HATE that :twisted: its the main reason why i can't play them too much time :( i also can't stand the announcer sounds like 'you are tight for the lead', 'you lost the lead', 'yihhhaaaa' etc... beeueueua.

... and for sure i LOVE the nexuiz's "awesome ! did yoda show you that ?" but it couldn't be anyhow else :)

imho nexuiz sounds are really well as they are :)
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Postby divVerent » Sun Aug 20, 2006 5:41 pm

obi_wan wrote:i especially like the nexuiz jump sounds.

quake and its copy (warsow) have those horrible 'huh... huh... huh... huh' each time you touch the ground, and this sheep-bell-like (hihi) sound when you hit an oppenant. i HATE that :twisted: its the main reason why i can't play them too much time :( i also can't stand the announcer sounds like 'you are tight for the lead', 'you lost the lead', 'yihhhaaaa' etc... beeueueua.


Fun fact: the old UT does contain announcer sounds "taken the lead", "lost the lead". However, they aren't used in the game... for a reason, I think.

As for the jumping sound... you just HAVE to watch http://tlf.cx/quake_in_real_life.asf :P
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Postby obi_wan » Mon Aug 21, 2006 12:20 am

divVerent wrote:As for the jumping sound... you just HAVE to watch http://tlf.cx/quake_in_real_life.asf :P


hehe exactly :) good one ! ;)
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Postby The mysterious Mr. 4m » Mon Aug 21, 2006 1:22 pm

Löllers! "Q.u.i.R.L." is teh pwn.
I LOVE the "squish" sound! The only other game with (announcer) sounds i like is Acid Arena Monster Blast: http://acidarenaweb.free.fr/
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Postby Workaphobia » Thu Aug 24, 2006 12:01 am

The Nexuiz sounds are okay as they are, but in an ideal world with more sound artists contributing work to the project, I'd like to see (hear) more variety in the effects and announcements. Play a different sound for different kinds of deaths, and make some of them extremely rare. The Yoda line is excellent, to the point that I am comfortable using it as a verb ("You just got Yodad"), but it'd be nice to have a lot of other lines to look forward to in a match.

In UT2004 - and I imagine a TON of other games as well, but that's basically the only commercial FPS I own besides GoldenEye for N64 - the announcer rewards you with several admiring phrases. Double Kill, Triple Kill, Pancake, etc. But it's always the lines that can only be obtained through rampages and killing sprees that are the most fun. I have to admit I giggled like a six year old when I heard the announcer exclaim "Holy Shit" for the first time. And several times after that.
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Postby The mysterious Mr. 4m » Thu Aug 24, 2006 1:10 am

Now if i think about it, how about female / male paks to choose from?
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Postby tChr » Thu Aug 24, 2006 6:04 am

4m wrote:Now if i think about it, how about female / male paks to choose from?

yep.. ion the list as well since half a year ago :) allthough the ideas also include some sytem for moders and mappers to have something to choose from as well, and the players should be able to override the defaults.
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