esteel wrote:I guess this deserves to be posted here:
LordHavoc on Inside3D: Reasons QuakeC is better than C++ for Quake-based games
http://forums.inside3d.com/viewtopic.php?t=474
Well, they forgot one thing -- the most important thing: documentation. I have not found fteqcc command/language/function references until now...
And there are a lot of debugging utilities for standard code... we have none such thing for QuakeC. For me, it is just nonsense. Sorry.