BOT development kit?

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby Noxin911 » Tue May 08, 2007 3:18 pm

csqc stands for client side quake c (quake c is the language the gamecode is written in). Think of it as some sort of scripting the engine. Basically you could use the engine as it is and implement the bot ai without having to reengineer the network protocol or loading the maps (since the engine will do all that for you). You could even watch your bot


sounds realy good but is harder for to understand what i has to do :-S ... but i work on it *s* if anybody has an other idea please let me know them

thx a lot nox
Noxin911
Newbie
 
Posts: 6
Joined: Sun May 06, 2007 9:45 pm

Postby Noxin911 » Wed Aug 08, 2007 11:11 pm

Hi guys,

i write something but there also some problems ... i remove the hole grafik-stuff.
But now i has the problem that client-bot dont parse things to

cl.worldmodel

-----
In the console i get:
Map maps/aneurysm.bsp not found
Model *1 not found
Model *2 not found
Model *3 not found
Model *4 not found
Model *5 not found
Model models/player/carni.zym not found

and so on ... nothing found.

Anybody know something about this?
Initialized the grafik something needed for parsing the servermessage?


File: cl_parse.c.
Function: CL_ParseServerMessage()

Code: Select all

01127                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
01128                 if (cl.model_precache[1]->Draw == NULL)
01129                         Con_Printf("Map %s not found\n", cl.model_name[1]);


there somethings goes wrong i think.

thanks
Noxin911
Newbie
 
Posts: 6
Joined: Sun May 06, 2007 9:45 pm

Previous

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron