Changing the 2on2 ladder mappool after Nexuiz v2.3 release

For the 2on2 Ladder on PlanetNexuiz

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Postby cortez » Sat Jun 02, 2007 7:14 am

runningman bloodprison and soylent sucks as 2on2 maps but darkzone is good as a 2on2 map
Aneurysm 4 the win !!!!! :D
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Postby esteel » Sat Jun 02, 2007 9:59 am

To be honest i think darkzone seems to small for a 2on2 map..But hey, we can take a look into the q3 mappack for 2on2 maps.. many of them should be big enough.
Other then that i agree with Green and Kojn.. the three maps Green mentioned ARE too small, the new suggestions are ok, but three runningmans would be too much.. at most _1on1remix and ctf variant
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Postby k0jak » Sat Jun 02, 2007 1:58 pm

esteel wrote:.But hey, we can take a look into the q3 mappack for 2on2 maps.. many of them should be big enough.


I already made a topic a while ago in this section about them maps...if anyone cares to look and reply to?
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Postby esteel » Sat Jun 02, 2007 8:41 pm

Well back then some of maps had bad performance but thats a thing of the past now.. So any of the two threads is fine.. I also have to take a new look at them myself.
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Postby GreEn`mArine » Sun Jun 03, 2007 8:03 am

Since I am lazy this is a good time to simply re-post the maps of the q3 mappack that are suitable (and take the new fixed mappack pls from http://downloads.sourceforge.net/nexuiz ... ack_r2.zip) here :)

And since I agree with you that 3 Runningmans are too many, I would already rule out the normal "Runningman" out, but still like you to test "Runningman_1on1remix".
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Postby GreEn`mArine » Sun Jun 03, 2007 9:51 pm

esteel, dim, sym and me had another test session. This time we were testing 4 maps of the Q3 Mappack for Nexuiz (from the official Nexuiz Download page).

Choosing these four maps was done by me: I was simply taking:
- the ones that were performing with good FPS in ALL situations
- the ones that were big enough for 2on2
- the ones that were also "wide", which means that they weren't having tiny hallways etc.

The result were these four maps:


Except for storm3dm3, which has abusable mapbugs, all other 3 maps were playable and offered a very interesting gameplay. One or more maps might require a minor change in item placement, but nevertheless, they are all great.

I'd like to hear more opinions about these maps, or other maps. But keep in mind that only maps that really perform somehow OK, are big (but not too big) and have wide hallways should be considered.
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[kojn] she took it the dirty way
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Postby esteel » Mon Jun 04, 2007 9:56 am

I wrote you something via irc.. that wrong item must be some strange bug.. i downloaded the fixed mappack and i see the right item here.
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Postby GreEn`mArine » Mon Jun 04, 2007 2:51 pm

Tha mappack that I was running on the test server was wgetted from here: http://downloads.sourceforge.net/nexuiz ... ack_r2.zip
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[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby esteel » Mon Jun 04, 2007 3:03 pm

Then i have no idea why one of the maps had a shotgun.. i clearly have a machinegun when i try that map locally ;)
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Postby GreEn`mArine » Mon Jun 04, 2007 7:27 pm

omg, I know why

I had some of these maps there previously and when unzip asked me about overwriting I chose no apparently. The server runs the new versions now.
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