Changing the 2on2 ladder mappool after Nexuiz v2.3 release

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Changing the 2on2 ladder mappool after Nexuiz v2.3 release

Postby GreEn`mArine » Thu May 31, 2007 5:06 pm

This is the current mappool:
  • Aneurysm
  • Bleach
  • Bloodprison
  • Darkzone
  • Runningman
  • Runningman_1on1remix
  • Soylent
  • Stormkeep
  • Toxic
  • Warfare

I think that quite some maps don't deserve to be there because they are too small:
Bloodprison, Warfare and Soylent are maps that are definetely too small for 2on2, it is a non-stop action with shotgun only and it is just non-sense.
Beside this I also think that the following maps are also too small, but we will need some 2on2 test matches to verify that: Darkzone, Runningman, Runningman_1on1remix.

Beside this there are new map/mapconfigs since v2.3 that deserve to be added.
First of all the good old map Dieselpower came back. I think it has a very good size for 2on2 and will definetely be added!
Beside this I would consider these two maps to be tested for suitability: The new Final Rage which dimensions look good for 2on2, and also RunningmanCTF which got a TDM mapconfig, which means that it could be played 2vs2. I am just not sure if it is probably a bit too big, that needs to be tested.


OK
To get things going I just want you guys to test the maps Final Rage and RunningmanCTF for suitability, and also test the maps Darkzone and the Runningman(+1on1remix) maps, whether they are suitable or not. If I am not part of the 2on2's I'd like someone of the participants to upload the demos. For me the most interesting fact is that the maps may not be too crowded - and on the other hand the players may not be too lost in the map.
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Postby k0jak » Thu May 31, 2007 7:45 pm

I agree on about pretty much everything just about with what green said regarding maps.


but darkzone..isn't that great.

Final_Rage...we just played some, me green, sxt and dave...and it is such a nice good map to play...the ceilings in the corridors could do with being bigger, but otherwise the map is amazing to play.

Diesalpower...wonderful idea! Surely a map for 2on2 play!!!!

Soylent...yea too small.

Runningmanctf...it could work actually, even though im not too keen on the two bases idea for tdm...but it certainly gives the space, and is worth testing!


With finally some roomy 2on2 maps...i think TDM really will get a lot better...rather then just the shotgun for half of the game, i can't wait.
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Postby k0jak » Thu May 31, 2007 7:48 pm

Here's my demo from Final_Rage.

Bear in mind this is the first time i have played this map, we played for fun with no comms or tactics really but i hope it shows people how good TDM can be, and the map in play.


http://kojak.planetnexuiz.de/2.3TDMdemos/

it's in there...I THINK thats the demo, if not i'll upload the correct one when i get back from the pub. Enjoy.
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Postby GreEn`mArine » Thu May 31, 2007 11:19 pm

I had another 2on2 together with dim vs Prayer and Dave. We played tdm-runningmanctf, final rage and dieselpower.

I think that all these three maps are suitable for 2on2 playing and I don't think further discussion on these is needed.

The next step would be to test the runningman-maps and Darkzone for playability, so that I know which of these maps should be ruled out in future, and that I can finally update the mappool in one single step.
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Postby s9^ » Thu May 31, 2007 11:37 pm

I agree with kojn, Final Rage is an amazing map and deserves to be included in the mappool :D

Yeah, I'm the one who got crushed in that test match xD
But I still had a lot of fun :mrgreen:
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Postby k0jak » Fri Jun 01, 2007 1:02 am

I think you only need one runningman map...as in, runningmanctf map or just one of the other runningman maps, rather then 2 or more.
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Postby k0jak » Fri Jun 01, 2007 1:03 am

by the way bloodprison is also way too small in my oppinion as well.
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Postby Dokujisan » Fri Jun 01, 2007 1:44 am

agreed (re: bloodprison). It has an interesting design that I think makes it pretty unique, but it could be expanded a little bit. When playing CTF, it gets a little cramped and it is difficult to find weapons/ammo on a full server.
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Postby k0jak » Fri Jun 01, 2007 11:13 am

Maps like Diesalpower, and final_rage give a lot of space for play, as well as time to build up for taking on positions e.g quad e.t.c (more powerups on TDM maps would be nice at times, when needed)

like green said too many of the current maps suffer from not being able to do this, and wading into battle with a shogun for half of the match.

Anyhow!
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Postby tZork » Fri Jun 01, 2007 12:52 pm

Procyon2 is preddy spacey ;P seriosly unless greens evil ati refuses to do its job and thus convincing him its a crap map i think it could be a interesting tdm map. sure its a bit open, but thers alot of room to move abt.
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