esteel, these weapon respawn times are for competitive play only like I said. ai is correct in UT the weapon stay is ON for CTF. and in Q3 i believe its on but i cannot be 100% of this, bundy should know, but i think it is cause in nexuiz vs nerai he said on TeamSpeak "shouldn't WS be on?"
Anyhow, what im trying to say is, I played quite a few clan games of CTF of late, the worst place was on runningman where nerai attacked quickly vs us (allstars) I could not defend and was having to wait all the time for a nex / crylink / electro, most of the time I had shotgun chasing the FC, and was quite annoying that for CTF i could not have weapons often.
I Want this change for ORGANISED competitive games where it is having a negative effect (imo) on gameplay, on publics it isn't really a problem because people just go around doing there own thing in general and you have a lot of new/newbie players.
Another point is this, imagine if once we get more 3v3 ctf activity we go to 5v5 CTF..can you imagine how long you'd be waiting for a weapon? let's say on a map there is 3 weapons in base..thats enough for one each, atleast with a 5 second respawn time we could gather a few weapons and attack more quickly and efficiently, and the defenders would have a chance to go after the FC better as they would not have to wait as long for a weapon. would you rather chase the FC more often with a shotgun fresh off the spawn waiting 15 seconds for a weapon, or 5 seconds? thats the question, and i think the answer is pretty obvious
The whole point of CTF is to make it fast-teambased. You want to be able to grab weapons and go into attacking as a team, and defending.....at the moment most of the time im having to wait quite a while to get weapons and a armour then attack and this takes quite some time, especially on mikectf2 as an example.
I also played facingworlds, and its quite annoying to be waiting for the main weapons, nex / mortar / machinegun / electro which are in base/teleporters for 15 seconds then grab some armour and attack..you get killed a lot and then you have to repeat the process which takes 20 or so seconds at times before you even can attack effectively!
When i attack i remember when i picked up the armour in our base, so if i die, i can get weapons and if armour is in say 5-10 secs time I always get it first before attacking, so it helps me to last longer in battles and stops the enemy using our base items against us
ai said the most sensible thing..it can be tested, why do people comment (like alpha) without even testing before hand and writing everything off.
And on the matter of TDM, i gave enough notice of trying a different respawn time to test for people, a lot of people i see who complain either don't/didn't test the settings for TDM or don't even play TDM in clan matches which is even more frustrating.