by GreEn`mArine » Wed Jan 03, 2007 5:26 pm
my Proposals for the CTF ladder (my 2 cents):
Size (aka minimum player count per team): hard to say. The larger we define this number the mroe problems we get
a) more people on a map rules out a number of CTF maps, as they are too small for >6 players total
b) less teams would be created and the probability that many matches happen is quite low, as the community is not so active
so a 4on4 ladder will not make it, maybe 3on3 or 2on2 ("imo", as always)
Maps: sure, it depends on the number of players, I assume a 2on2/3on3 situation. Well suitable maps for playing CTF:
- RunningmanCTF
- NexFace ("Facing Worlds" for Nexuiz)
- ControlFactor v2r3 (is there a newer version ? I dunno)
- Greatwall Reloaded
Winning Condition:
Well, Nexuiz still lacks a proper CTF scoring system, but I think that it could still be played just with usual frags and a timelimit of 20 minutes or so. However, be aware that the ELO script would calculate the ELO points using the "frags" of a team, which are not directly representative for the capture score, however it would give reasonable results I think.
Weapons/Items: I think one should stick to the default weapons and settings, as it applies for 1on1 or 2on2 ladder as well. This includes allowing the Strength-PowerUp (as it is allowed for 2on2 ladder as well, and it usually is in almost all other games too, like wrasow, Quake 3/4, UT, ....
I would opt to NOT allow the grappling hook for ladder matches
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way