Nexuiz CTF ladder planning

Talk aboute the Nexuiz CTF ladder

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Postby morfar » Sun Jan 07, 2007 5:53 am

Scoring system in Nexuiz is so strange... I almost think it's too early for a CTF ladder :roll:
But other than that, I hope it will be an active ladder.
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Postby ai » Sun Jan 07, 2007 6:15 am

I kinda agree with morfar, If he wouldn't mention it I would have done so now.. Been busy for a couple of weeks.
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Postby GreEn`mArine » Sun Jan 07, 2007 10:17 am

Well, Nexuiz CTF is Nexuiz TDM + "extra actions that give you fragbonus" ;). But who cares, capturing the flag does outtake the frags which are done by this too, unless the enemy team is soo good that it can block every attack just by defending all the time and thus getting more "points" than the attacking team.
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Postby dfkgmasdfnasodrg » Sun Jan 07, 2007 10:27 am

well lets see what SavageX does with it. its still in beta stage..... guess we should wait for a final version before deciding
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Postby C.Brutail » Sun Jan 07, 2007 11:28 am

Becouse this is a CTF Ladder, what if there would be a special CTF mod, that does not count any frags, only captures? Frags aren't that important imho in CTF play, only captures.
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Postby GreEn`mArine » Sun Jan 07, 2007 4:59 pm

I'd rather like a mod (but I'm sure this won't be possible) that introduces an additional item on the scoreboard, or better, replaces the summing-up of frags of a team with the capturescore itself.

However, another way would be to even more separate Captures from frags, by giving e.g. 100 points for a good capture or so, I dunno
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[kojn] she took it the dirty way
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Postby esteel » Sun Jan 07, 2007 10:20 pm

Counting captures and using them as limit to end the map would indeed be a good idea but it would be much easier and less of a hassle to display them with CSQC in Nexuiz 3.x. I'm not sure if all this work is worth the necessary hacks without CSQC :).
Also it might be a good idea to think about special points. Currently fragging the flagcarrier is just 1 point and returning the flag is iirc 5 points. Maybe making it 3/3 would be good for teamplay.
Also bonuses for fragging someone near your flag carrier (defend/assist him) or the 'holy shit' announcer like in quake3 for fragging the flag carrier near to his own flag would be cool.
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Postby GreEn`mArine » Fri Jan 12, 2007 4:52 pm

I would like to sum it up again!

Up to now we have this mappool:
  • Runningman CTF
  • Facing Worlds
  • Bloodprison CTF
  • Greatwall Reloaded
  • MAYBE ControlFactor

And these rules:
  • Frag/Time limit: no frag limit, just a 20 minutes time limit, overtime deactivated (a map or the whole match may result in a draw)
  • Point system: ELO, as in the other ladders
  • Grappling Hook: disabled
  • Game modifications No gamemodifications allowed (such as low gravity, increased player speed, etc.)
  • Mirrordamage/Friendlyfire will be the same way as the poll's (click me) result!


The discussions about ControlFactor have been controversal, and they still are. Some want it to be in, some not. We didn't have a too clear result for Hydronex b3 either.

My thoughts are to keep both the maps Controlfactor and Hydronex out for the moment, so that we can still discuss the addition of them to the pool at any time (and the maps will progress in the meantime as well).

What I'd like to know is, whether there are any other things that need to be resolved before I can open a new 3on3 CTF ladder?
IRC quote:
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[kojn] she took it the dirty way
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Postby GreEn`mArine » Sat Jan 13, 2007 6:59 pm

There's just another thing that I came up with (and as there were no answers to my previous post I take that everyone agrees to my thoughts so far): Changing the "Frags" you get when doing CTF-actions.

I would like to raise the values that honors the team for being active on the CTF-mission, that means: taking the flag, returning the flag, and of course successfully capturing it. The default values are these:
Code: Select all
set g_ctf_flagscore_capture 20
set g_ctf_flagscore_capture_team 0
set g_ctf_flagscore_pickup 1
set g_ctf_flagscore_return 5

Here's a explanation of these variables:
  • g_ctf_flagscore_capture (20): how many frags will the person (and by this also raise the team's total "frags" because the frags of all teammates are summed up in order to get the team score) get that succesfully captured the flag
  • g_ctf_flagscore_capture_team (0): how many frags will each team mate of the person who captured the flag get, this is set to 0 because it isn't needed
  • g_ctf_flagscore_pickup (1): how many frags the one who takes the enemy flag (just walking through the flag, not capturing it) will get
  • g_ctf_flagscore_return (5): how many frags the one gets who picks up the own flag (and by this: returning it)

I'd like to raise all of these values in order to bring out the importance of CTF-actions even more. In Nexuiz frags are the only way to "count" a team's performance (as there are no captures) I think we should significantly raise these values, so that the pure fragging won't do much difference anymore. These are my proposals:
  • g_ctf_flagscore_capture (20): set it to 50
  • g_ctf_flagscore_capture_team (0): stays at zero, the g_ctf_flagscore_capture already does the trick
  • g_ctf_flagscore_pickup (1): set it to 5
  • g_ctf_flagscore_return (5): set it to 15


Any further comments on this?
IRC quote:
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[kojn] she took it the dirty way
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Postby cortez » Sat Jan 13, 2007 9:23 pm

Green wrote:

Up to now we have this mappool:
Runningman CTF
Facing Worlds
Bloodprison CTF
Greatwall Reloaded
MAYBE ControlFactor


Green wrote:

I would like to raise the values that honors the team for being active on the CTF-mission, that means: taking the flag, returning the flag, and of course successfully capturing it. The default values are these: Code:
set g_ctf_flagscore_capture 20
set g_ctf_flagscore_capture_team 0
set g_ctf_flagscore_pickup 1
set g_ctf_flagscore_return 5

Keep it like always :!:


But when keep the main point on the capturing of the flags i think these confings are better:

Green wrote:
g_ctf_flagscore_capture (20): set it to 50
g_ctf_flagscore_capture_team (0): stays at zero, the g_ctf_flagscore_capture already does the trick
g_ctf_flagscore_pickup (1): set it to 5
g_ctf_flagscore_return (5): set it to 15
Aneurysm 4 the win !!!!! :D
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