esteel wrote:The new version of hydronex (b3) might work very very well for 3on3. In the map thread i also suggested a few ideas that could be tested for the map.
Maybe its worth to test a older version of control factor. I think the older version with less rooms to hide might work out better for 3on3. Also fighting for the nexgun would get more important then and raise team work.. Hehe maybe tzork wants to create a map 'smallfactor'
Maybe, but its not very likely. I dont like the idea of a special ver or version of a map for the ladder. If you gunna use this map plz use it as is, latest version or dont use it at all. You are free to ignore this wish ofc. I will consider making a simpler version, but in that case it will be the "only" version not a halfbreed confusingly similar but amputated version of the original

esteel wrote:Dusty might work well after a rework of the spawn points. the non-symetric layout is not a problem but the missing location info and the (currently) bad spawn points are
GreEn`mArine wrote:Well, I think that the nonsymmetrical layout of Dusty IS a problem, it won't offer equal chances, and to be honest, the blue base is harder to get than the red one, as everything is narrowed down there and it has many crates protecting the fresh spawned players who can then defent the flag again. The red base is more open once you get close to the red flag
Everyone has a base on dusty they feel is easier to defend or attack/attack from. And the prefered base are diffrent from person to person. This is interesting imo, one very easy way to make unsymetrical maps 100% fair to play would be so play each map atleast twice, switching sides.