mappool

Talk aboute the Nexuiz CTF ladder

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mappool

HydronexCTF in the pool
5
29%
HydronexCTF not in the pool
2
12%
Controlfactor v2r3 in the pool
3
18%
Controlfactor v2r3 not in the pool
1
6%
Dusty in the pool
3
18%
Dusty not in the pool
1
6%
CaptureCity in the pool
2
12%
 
Total votes : 17

Postby tZork » Mon Jan 08, 2007 10:33 am

esteel wrote:The new version of hydronex (b3) might work very very well for 3on3. In the map thread i also suggested a few ideas that could be tested for the map.
Maybe its worth to test a older version of control factor. I think the older version with less rooms to hide might work out better for 3on3. Also fighting for the nexgun would get more important then and raise team work.. Hehe maybe tzork wants to create a map 'smallfactor' :)

Maybe, but its not very likely. I dont like the idea of a special ver or version of a map for the ladder. If you gunna use this map plz use it as is, latest version or dont use it at all. You are free to ignore this wish ofc. I will consider making a simpler version, but in that case it will be the "only" version not a halfbreed confusingly similar but amputated version of the original ;)

esteel wrote:Dusty might work well after a rework of the spawn points. the non-symetric layout is not a problem but the missing location info and the (currently) bad spawn points are


GreEn`mArine wrote:Well, I think that the nonsymmetrical layout of Dusty IS a problem, it won't offer equal chances, and to be honest, the blue base is harder to get than the red one, as everything is narrowed down there and it has many crates protecting the fresh spawned players who can then defent the flag again. The red base is more open once you get close to the red flag


Everyone has a base on dusty they feel is easier to defend or attack/attack from. And the prefered base are diffrent from person to person. This is interesting imo, one very easy way to make unsymetrical maps 100% fair to play would be so play each map atleast twice, switching sides.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby C.Brutail » Mon Jan 08, 2007 11:32 am

WIP cb_ctf4, I hope itt will be playable. The map will be similar to so famous quake2 maps, somewhata mixture of the best of them. I don't realy have a name yet, suggestions are welcomed :)

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Postby ai » Mon Jan 08, 2007 11:34 am

tZork wrote:Everyone has a base on dusty they feel is easier to defend or attack/attack from. And the prefered base are diffrent from person to person. This is interesting imo, one very easy way to make unsymetrical maps 100% fair to play would be so play each map atleast twice, switching sides.


If switching sides would have to be done on unsymetrical maps so would be needed for symetrical maps as otherwise playing certain maps twice would be unfair and I also don't think people would like to play that long (for example if one CTF match is 20 min which equals +40 min with warmup and everything)

But as Green and I said, the current Dusty is too unbalanced, sure the spawnpoints might be a problem but it's not the only problem as mentioned. For instance, you can quickly get into the red base grab the flag and laser in the air behind that big wall which if you don't have any teammates standing already there to frag the carrier he will get away easily. In the blue base you have to run as you can't laser anywhere and you can intercept that carrier from two (even four if you're very picky) ways, no matter which way he takes. This is not possible in the red base.
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Postby cortez » Mon Jan 08, 2007 2:01 pm

I agree with esteel that the problem on dusty are the spawn points.
The unsymetrical on the map is not that bad. I think it the same to defend both bases.

Controllfactor
i think it not would be a run and hide match when one team only the other team can catch the flag.


Capture city:
there i think we should test it because maybe the size would be a problem.

HydronexCTFb3:
we should test it
Aneurysm 4 the win !!!!! :D
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Postby Diomedes » Mon Jan 08, 2007 4:07 pm

I like Controlfactorv2r3 but the the map is too big for 3on3s. I think, if the following things would be removed the map would be fit for a 3on3 ladder.

1.

The rooms near the teleporters are useless for a good CTF match, but the flag carrier can hide in this little room very well.

http://img245.imageshack.us/img245/3025/nexuiz000191dg2.th.jpg
http://img401.imageshack.us/img401/4062/nexuiz000192oh5.th.jpg
http://img401.imageshack.us/img401/2128/nexuiz000193uo7.th.jpg

2.

The same.

http://img245.imageshack.us/img245/4702/nexuiz000194oc9.th.jpg
http://img245.imageshack.us/img245/9405/nexuiz000195ut3.th.jpg

3.

I think, this area should be closed because its too simple to hide there.

http://img401.imageshack.us/img401/8826/nexuiz000196yh9.th.jpg
http://img471.imageshack.us/img471/9016/nexuiz000197oo6.th.jpg
http://img358.imageshack.us/img358/6618/nexuiz000198wp3.th.jpg
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Postby k0jak » Mon Jan 08, 2007 5:46 pm

When i played UT iCTF there was/is a map called CTF-Gauntlet.
which was also not symettrical.

It was a great map, but because of this, each team played 10 minutes on each colour side, to make it fair, or if it was 2x Gauntlet to be played, 20 minutes each side.
:]

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Postby ai » Mon Jan 08, 2007 6:23 pm

Heh, too bad Dusty is not such a map :P
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Postby cortez » Tue Jan 09, 2007 3:58 pm

C.Brutail wrote:
WIP cb_ctf4, I hope itt will be playable. The map will be similar to so famous quake2 maps, somewhata mixture of the best of them. I don't realy have a name yet, suggestions are welcomed :)

When do you think the map is playable publish the map!
Then we can say its playable or not because the screenshot not say much.

ai wrote:
Heh, too bad Dusty is not such a map :P

Let green defend the flag and you see its the same :D

Diomedes wrote:
I like Controlfactorv2r3 but the the map is too big for 3on3s. I think, if the following things would be removed the map would be fit for a 3on3 ladder.

I agree,no one found you in the little room under the water,I test it :P
If tZork remove this 3 thing that map would fit well in the 3on3 CTF Ladder(Controlfactorv2r3 is a good map but simple to hide and when one player got the flag and hide. That will be no CTF that will be a Run´n`hide and that want no one. tZork can you change that things for a spezial version on the 3on3 Ladder?).
Aneurysm 4 the win !!!!! :D
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Postby tZork » Tue Jan 09, 2007 4:04 pm

cortez wrote:C.Brutail wrote:
WIP cb_ctf4, I hope itt will be playable. The map will be similar to so famous quake2 maps, somewhata mixture of the best of them. I don't realy have a name yet, suggestions are welcomed :)

When do you think the map is playable publish the map!
Then we can say its playable or not because the screenshot not say much.

ai wrote:
Heh, too bad Dusty is not such a map :P

Let green defend the flag and you see its the same :D

Diomedes wrote:
I like Controlfactorv2r3 but the the map is too big for 3on3s. I think, if the following things would be removed the map would be fit for a 3on3 ladder.

I agree,no one found you in the little room under the water,I test it :P
If tZork remove this 3 thing that map would fit well in the 3on3 CTF Ladder(Controlfactorv2r3 is a good map but simple to hide and when one player got the flag and hide. That will be no CTF that will be a Run´n`hide and that want no one. tZork can you change that things for a spezial version on the 3on3 Ladder?).


Look a few posts up..
tZork wrote:
esteel wrote:The new version of hydronex (b3) might work very very well for 3on3. In the map thread i also suggested a few ideas that could be tested for the map.
Maybe its worth to test a older version of control factor. I think the older version with less rooms to hide might work out better for 3on3. Also fighting for the nexgun would get more important then and raise team work.. Hehe maybe tzork wants to create a map 'smallfactor' :)

Maybe, but its not very likely. I dont like the idea of a special ver or version of a map for the ladder. If you gunna use this map plz use it as is, latest version or dont use it at all. You are free to ignore this wish ofc. I will consider making a simpler version, but in that case it will be the "only" version not a halfbreed confusingly similar but amputated version of the original ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby ai » Tue Jan 09, 2007 4:31 pm

cortez wrote:ai wrote:
Heh, too bad Dusty is not such a map :P

Let green defend the flag and you see its the same :D


Yeah I know, it will be the same :P Speaking unbalanced map :) And not to brag I think it's safe to say I'm better than Green. At least was before holidays :)
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