mappool

Talk aboute the Nexuiz CTF ladder

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HydronexCTF in the pool
5
29%
HydronexCTF not in the pool
2
12%
Controlfactor v2r3 in the pool
3
18%
Controlfactor v2r3 not in the pool
1
6%
Dusty in the pool
3
18%
Dusty not in the pool
1
6%
CaptureCity in the pool
2
12%
 
Total votes : 17

mappool

Postby cortez » Sun Jan 07, 2007 2:00 pm

After 4h of map testing we got some maps that are in the pool and some maps are not in the pool.

in the pool are:
Runningman CTF
Facing Worlds
Bloodprison CTF
Greatwall Reloaded

not in the pool are:
Basement CTF
Space CTF

not sure:

HydronexCTF
-----------------
we test it. But only one way to the falg so its hard to get the flag.
The map is symetrical and very balanced somebody want somebody not.

Controlfactor v2r3
----------------------
That a bit like HydronexCTF. There are many corners where people can hide. but if one team only hide from the other team this team can capture the falg and can win so

Dusty
-------
totaly different style. but only some spawn point are shait. maybe the spawn points can be over worked.

CaptureCity
--------------
Green you got there bad FPS but i got there always got good FPS. I think it works by a 3on3 and there many tactics to get the flag.


Maybe you can vote which map you want!
Aneurysm 4 the win !!!!! :D
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Postby SavageX » Sun Jan 07, 2007 2:40 pm

I'm preparing a new version of Hydronex that makes getting out of the flag room much easier. I'd guess you should make clear you're talking about hydronexb2 ;)
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Postby ai » Sun Jan 07, 2007 2:51 pm

IMO I think that if Hydronex or Controlfactor is in the pool the other one of these should too. Both are very good maps and can be defended well or poorly depending on the style of play. For instance, having nex on Controlfactor and that person is average or better getting away with the flag will be a challenge, on Hydronex same thing applies there but in a close area like that a rocket launcher might be better as it explodes.

Though if it were up to me I'd like both of the maps in the map pool. Can't wait till beta 2 on Hydronex, then these maps would be pretty much the same. (tactic wise)

Capturecity I do not know how it would work, good people that are experienced with the laser could easily capture the flag pretty fast while inexperienced would probably walk.

Dusty is a bit unbalanced map, the red flag is a lot easier to get away with than the blue one, it the blue is easier to defend as people can hide behind debris etc. IMO that would not make a good map in the map pool (this is from experience).
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Postby cortez » Sun Jan 07, 2007 3:01 pm

SavageX wrote:
I'd guess you should make clear you're talking about hydronexb2 :wink:

I talk about hydronexb2.
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Postby cortez » Sun Jan 07, 2007 3:05 pm

ai wrote:
Dusty is a bit unbalanced map, the red flag is a lot easier to get away with than the blue one, it the blue is easier to defend as people can hide behind debris etc. IMO that would not make a good map in the map pool (this is from experience).

the balance is not the problem. the problem is the spawn points they are to close to the blue flag.
Aneurysm 4 the win !!!!! :D
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Postby SavageX » Sun Jan 07, 2007 3:50 pm

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Postby cortez » Sun Jan 07, 2007 4:38 pm

i got it!

nice idea :lol:

we should test it.
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Postby GreEn`mArine » Sun Jan 07, 2007 4:50 pm

yes, Hydronex will be retested. About the poll. Well, I think the poll isn't well designed, as one should be able to select more than one thing at once!
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby esteel » Sun Jan 07, 2007 10:11 pm

The new version of hydronex (b3) might work very very well for 3on3. In the map thread i also suggested a few ideas that could be tested for the map.
Maybe its worth to test a older version of control factor. I think the older version with less rooms to hide might work out better for 3on3. Also fighting for the nexgun would get more important then and raise team work.. Hehe maybe tzork wants to create a map 'smallfactor' :)
Dusty might work well after a rework of the spawn points. the non-symetric layout is not a problem but the missing location info and the (currently) bad spawn points are
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Postby GreEn`mArine » Sun Jan 07, 2007 11:19 pm

Well, I think that the nonsymmetrical layout of Dusty IS a problem, it won't offer equal chances, and to be honest, the blue base is harder to get than the red one, as everything is narrowed down there and it has many crates protecting the fresh spawned players who can then defent the flag again. The red base is more open once you get close to the red flag
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