I have to aggree with Green, capturecity and towers are spamy, unprotectable fragfest maps but not good ctf maps. they are however very often played in public matches.. In my eyes Mikectf2, runningmanctf and cbctf4 are blueprints for good ctf maps:
- There is ROOM, so you can move around easily
- But there are enough obstacles to make attacking and defending interesting
- Those maps offer several but well defined routes
- There are dedicated flag rooms/bases that have enough (good) weapons, health and armor
- There are also armor/health near attack routes that need to be taken care of as to not get too strong attackers
- There is a quad damage you have to fight for
- There are important items/weapons outside the base
I think those are the points that make good maps for ladder matches were you have organized teams. Publich matches are something different as they hardly are organized though i still have hope that my CTF guide (
http://forums.alientrap.local/viewtopic.php?t=849 ) will help in the long run..
But i must confess i'm not sure about Zion and Darkbases as i have not played them enough to know them by name
