Mr. Bougo wrote:Mh, during the countdown I could shoot some grenade right after the last second, I didn't hear any explosion though, I guess the entity was removed... Still, that looked buggy a bit

Well, keep in mind that the countdown that you see on your screen is sometimes not 100% in sync with the "real" point in time in which you are allowed to move again (or to be respawned) and to shoot again. Other than that there's nothing I could do about this. I simply prevent the player from shooting by adding a "return;" in the prepare attack function. I have no idea how this function (or the weapon system in general) works, so bear with me

Mr. Bougo wrote:Also, something I don't really like... Just changing the timelimit like that, I think it's not a good idea... I want to have demos that start right when the match starts... Why don't you just use the builtin ready-restart?
You're funny

- doing the restart this way is 100% intended. This eliminates the downside of the old "restart" command (which was triggered once all players were ready), which really restarts the map, thus all players had to load the map again, which resulted in adisadvantage for players with an old machine that took longer to load the map. The new method of course introduces the downside of demos being longer because the warumup-stage is also recorded. I suggest that you nag LordHavoc to implement the feature that you are able to record demos on the fly while already connected to the server, as I could then tell the client to stop and restart the demo once all players are ready.
Other than that I actually didn't code that feature of setting the timelimit to a new value. This feature is already there in stock v2.4 and I just extended it with other features (like being able to still run around during countdown). I was just glad that somebody else already did the work of coding this timelimit-extender.
Mr. Bougo wrote:And now you DEFINITELY need to add the "kick" command to the votables, I just hate having to wait 10 minutes for myself to time out, without being able to do anything...
Well, I actually don't remember anymore why I disallowed the kick command (does any1 still remember?). Right now, once the game has started, spectators cannot ruin anything anymore, as their votes are blocked automatically

- I will consider to allow the kick command for all ladders.