First North American 3v3CTF Ladder to begin

Discuss the more general topics about the ladders here.

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Postby cortez » Sun May 24, 2009 1:27 pm

[-z-] wrote:
cortez wrote:please use the latest (castleV2)

Major hell to the no!

Totally different maps and the new one needs a lot of work, completely different flow.


just saying no to it doesnt help, ok you complained about the flow but why dont you give me any examples how to make it better ?
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Postby [-z-] » Sun May 24, 2009 1:36 pm

cortez wrote:just saying no to it doesnt help, ok you complained about the flow but why dont you give me any examples how to make it better ?

I gave you some general ideas you can work with.
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Postby nifrek » Sun May 24, 2009 2:19 pm

cortez wrote:first its nice to see tht there are 3 maps i made

2nd please use the latest (castleV2) and use the version with turrets (gforce4)
i know you think this map isnt map for turrets but trust me it is :!:


I think v2 has potential to be a great map but the problem is fps, we cannot use such a map for competitive play for that reason, unfortunately. For example, on any other map in that pool I get at least 150+ fps in any situation but on castleV2 sometimes it drops below 20 fps in random places for no apparent reason. :( If the map gets otpimized I'm sure we'd add it to ladder map pool when the time comes to replace/add new maps (which might be sooner than you think).

As for gforce4, I realize it was intended to be played with turrets, again, weither you agree of not, for competitive play it would get annoying since it is 3v3, people would only use the side routes to not have to deal with them rather than wasting time trying to destroy them, slowing down the game a lot. On public servers it is fine since it's often 6v6 or even more where people don't really care about positions, defending/attacking and whatnot.
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Postby nifrek » Sun May 24, 2009 3:03 pm

Alright, here is the *new* official 3v3 CTF Map pool:

accident_v1
cpmctf2
dance (NO QUAD/SHIELD)
dm_castle
geitctf
gforce3
hydrob4
mikectf2
on-xctf3
runningmanctf
skycastle-b2

Keep in mind that as the ladder will progress, so will the list. We're starting with this map pool and once we get a good idea what maps get most play and what maps doesn't get any, we'll ask for map suggestions and start voting again to replace the not played maps by new ones. It might even happen pretty often until we get a great map pool that, ideally, everyone would be happy with. But we can't please everybody, some prefer open maps, some prefer closed ones so it'll take time.

I think Dokujisan/Surb/-z- are currently working on server configs that we will make available soon.
Last edited by nifrek on Tue May 26, 2009 3:43 am, edited 1 time in total.
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Postby [-z-] » Sun May 24, 2009 3:07 pm

ctctf6 is great, I'm not sure how it didn't get any votes... maybe because it's been out of play for a while?
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Postby GreEn`mArine » Sun May 24, 2009 3:21 pm

same for runningmanctf *shaking the head*
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Postby nifrek » Sun May 24, 2009 5:37 pm

Yeah, it makes no sense to me that runningman isn't in... but fw and dance were rejected too, which makes me feel slightly better ;)
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Postby Grasshopper » Mon May 25, 2009 3:32 am

in the case of [+]'s decision it was more about playing smaller maps and not playing on overplayed maps (dance). all the maps are good ones . but we felt its was more fun and action packed with our votes . we didnt pick maps that we are good at either . IMO we are going to learn from playing maps we are bad at . we are probably the weakest clan in the community so its more of gaining knowledge and understanding through making it hard on ourselves . we dont expect to go far up the ladder , but we do expect to learn from our mistakes
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Postby cortez » Mon May 25, 2009 11:20 am

[-z-] wrote:
cortez wrote:just saying no to it doesnt help, ok you complained about the flow but why dont you give me any examples how to make it better ?

I gave you some general ideas you can work with.


only saying there are some dead end with out giving any examples are no general ideas, i already pointed that out this is no help for me. I need examples!!
Aneurysm 4 the win !!!!! :D
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Postby cortez » Mon May 25, 2009 11:26 am

+2 gforce4 (UP:[M], prae, [+] | DOWN: IoN)
+1 castle (UP: [M], MiT, IoN | DOWN: prae, [+])

why? these maps suck balls


-1 runningmanctf (UP:[o] | DOWN: [+], A)
-1 reservoir_v5 (DOWN: [M])
-2 fighterbay (DOWN: [o], MiT)
-5 facingworlds (DOWN: ReV, [o], MiT, prae, IoN)

now thats retarded to vote against maps which work well in 3on3s (at least runningmanctf and facingworlds im not sure about the other 2 but they are at least better playable then castle)
Aneurysm 4 the win !!!!! :D
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