FruitieX wrote:I bump my head into something too often on final_rage.

totally agree, problem with most of nexuiz's map's there just not scaled correctly sorry to say...i hate getting speed on final_rage i'd love to be able to move around a lot more and USE the movement..this is a big part of 1v1, 2v2 e.t.c i see it a lot in Q3/Q4 demos/vid's but not so much in nexuiz.
but yea i do move quite fast and i always seem to hit my head on the ceilings when i try do a jump to certain parts of the map which is annoying
If you wanted to keep the trick-jumps perhaps make the triangle things on some parts of the map (sorry i cant explain this well in writing) a bit larger so you can jump into them to gain height (atm it's a bit random if you do it).
the idea of GL, RL + nex all in one room is just wrong

thats like 3 of the best weapons in one room? crazy!
i have had some close games with bundy on this map..i agree not only with the first post but also with nifrek's...it is about making your opponent making mistakes or trying to break down his play..sometimes you can sometimes you can't..i know i have struggled vs bundy before especially when i just could not break his lock..other times i have then i go on a map-control e.t.c i guess it just depends on the skill level of 2 different players.
however i would possibly say i would like a item place change...i like dokujisan's idea of armour where machine gun is or put it where the crylink is.
The idea of making multiple test versions is a really good idea, since you can select the best bits of each then make another test version afterwards.