Final Rage supports DM and TDM afaik.
Graphics: This map looks really good, it has the looks I have come to regard as the Nexuiz base look but with nice original touches like the lights for example.
I do not like playing here a lot though, because:
Gameplay:
In a 1on1 there does not seem to be any reason to travel any further across the map then then about 10 meters away from the teleporter room. The nexgun and rocket laucher are both at very close distance there, the first armor is about 10 meters away from the entrance to the teleporter room and the second armor is 5 meters from where you exit the teleporter. Once a player is able to reach that position he can stack up on armor and health like there's no tomorrow and the other player is left scrambling for the crumbs basically.
Imho, a player controlling a game by controlling the items is fine, it just shows they know the map and know their movement. However I still feel that when they control the map the should control the WHOLE map. At Final_Rage there does not seem to be a reason to access the further away bits of the map.
To balance out the map maybe:
- the teleporter will only go one way, towards the armor, like the other tele only goes up and not down. The player will then need to take any of the other routes back to the MH and is more likely to expose himself;
- the 2nd armor could be placed further away from the tele, maybe to where the mortar is at the moment, again, to get it the player needs to travel further and expose himself more.
Please point out where I am wrong and why this map is the perfect 1on1 map after all :]