They include: a two choice of how to move into the throne room (you can go through the old mural door or the new broad stair path with no door).
A three way choice of entering the vestibule room to the flag room: normal way, path through a small bedroom, the down stairs-upladder path.
It is a trap: it _is_ a castle. Now there are a few more choices but still many chokepoints.
That's how castles were designed and constructed.
I'm not going to drill a hole through the castle.
Now, for your comment elsewhere about mappers who don't map the way the "community" wants them to being selfish: Fine, I'm selfish. I make the maps I want to play. If the commune want's maps of it's design ... div has made a nice new package ready for the nexuiz commune citizens to easily realise their dreams.
They can make ruins with thousands of holes in them, in space, hell... they could make maps with _NO_ walls whatsoever! In space! That allows an infinite number of paths

...
actually they do that.
This release is a slight improvement but does not change the fundamentals of this map: a correctly working castle.
Another goal of this map was to have DC like play but with fewer people if needed. Apparently you can play 1v1
