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Community reviews of maps (both official and user-made).

Moderators: Nexuiz Moderators, Moderators

Map Quality

Good
38
100%
Bad - Items
0
No votes
Bad - Design
0
No votes
Bad - Problems
0
No votes
 
Total votes : 38

Postby k0jak » Thu May 22, 2008 6:22 pm

torus wrote:Nonono- Ramps instead of stairs are terrible. Just look at what it did to Gasolinepowered- the stairs are unusable. Instead, just throw in some invisible, intermediate steps, so movement up them is faster and smoother.


Will this mean i can go up stairs without being stopped half the time?!

If so then do it.
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby *HxC*Cuizinier » Thu May 22, 2008 7:00 pm

Teh Best Nexuiz Map.
The only bad point is about spawnkillin.
The people spawn 50% at random place and 50% away, right ?
Maybe here make 100% away of the other ppl. (I talk for 1v1)
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Postby morfar » Thu May 22, 2008 8:42 pm

Yes, spawnkilling is an issue.
The guy/girl with Nex and dominating can maintain the lead nicely with spawnkilling. The weird thing about this map is that it feels like there is a 60% chance that the opponent spawns at the spawnpoint you look at. :P
I remember in the 1.5 era people thought I knew a certain spawn pattern. But it's just a weird spawncode + map combo :P
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Postby Dokujisan » Thu May 22, 2008 8:52 pm

This conversation "spawned" (har har) this thread. :-)

http://forums.alientrap.local/viewtopic.ph ... highlight=
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Postby Strahlemann » Fri May 23, 2008 12:57 pm

All the points Urmel mentioned are correct.
I'd be happy if someone finds the time to fix them.
I also thought about converting it into a ctf, but couldn't come up with an satisfying layout (i don't want to have a ctf-soylent which is mainly the same map twice (like bloodprisonctf and ruinerctf))

And i'm really happy that it's so popular. Thanks for the feedback :D
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Dokujisan » Fri May 23, 2008 2:11 pm

For CTF, it would have to extend larger before it is mirrored, I think.

Perhaps create two major pathways on differenr levels. Maybe the two halves could connect around where the megahealth is located, forming a bridge between the halves.
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Postby JSS05O » Tue Jul 08, 2008 6:16 am

It is simply awesome dude.Best map ever. But the duels on it with my friends gives me a really tough challenge.Anyways i give you 100%.
Josh Stephen Southard A.K.A. JSS05O
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Postby Chubby » Wed Nov 26, 2008 9:44 pm

Best map I've ever played. Would be exciting to see soylent-v2.
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