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esteel wrote:I think LordHavoc was not sure about the map?!?
[-z-] wrote:I think those are nitpicks and don't really agree with any of them.
[-z-] wrote:I don't really understand the 2nd picture. The ramp and jump pad look like the same theme to me?
TVR wrote:herefore there is unnecessary redundancy.
Unnecessary redundancy is purely stylistic, as it serves no design function.
[-z-] wrote:I for one wouldn't consider the curvey thing in the middle of the map, "an eyesore that serves little purpose". I think it makes gameplay more interesting by guiding the user to the armor, or making it more difficult to access, depending on where the player is coming from.
[-z-] wrote:I don't feel like I have to defend the other images because they are what they are, nitpicks.
[-z-] wrote:TVR wrote:herefore there is unnecessary redundancy.
Unnecessary redundancy is purely stylistic, as it serves no design function.
We call it choice. It adds new dimension to maps. In miniman, you can jump off the monitor into the megahealth jar or jump up the objects (phone, clock, etc.). This makes for interesting situations.
tZork wrote:Jump bender does just that. and what makes you you think its eyesore?
tZork wrote:Yes the crack is clipped. not the side rail tho since i think its totally silly to clip things you should get stuck on if your clumsy enough to walk into.
tZork wrote:Did you even try the jump pad in that pic? i guess not or else you would know it does something totally different then the ramp does.
tZork wrote:No it don't. it matches the theme of silvercity-reloaded.
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