Well, I commend you for listening (presumably) to our advice, and making some welcome changes in your mapping style. It's still not anywhere near perfect, which isn't surprising considering the scale of the map, but it's much better than previous attempts. Also, I actually get a decent frame rate on this map, which is a first. Here's what needs to be fixed, in no particular order (
and I URGE you to fix them, this map has lots of potential):
- The towers are nice, but they could use some eye candy on the outside (look at pictures of traditional Scottish towers for reference.
- Please remove the invisible wall preventing you from falling out of the towers- I don't see a reason for them.
- Scale up the textures on the towers/bridges, so the tiling is less noticeable.
- That circle of columns should be changed- this is supposed to be the UK, make it Stonehenge! It would be much more congruous.
Now for the terrain-
- I think it's great that you finally got over using patches for terrian- those are awful. The problem is,
while brushes are much better for movement, they look as bad or worse. The solution is, of course, to use a misc_model .ase imported into Radiant. It doesn't have to be super-high poly, but it would be much more convincing. If you need help figuring that out, I or someone else can help you.
- on the same point, you may know that Darkplaces now supports
dotproduct2 terrain blending. This would work perfectly on your map, should you choose to re-do the terrain with a model. Again, we can help you figure that out if you are receptive to feedback. For example, one texture would be that nice green grass, the other would be a rocky texture. (see the picture above).
- I know you use those trees in many of your maps, and here they just look stupid. Find a model of a
birch tree (most common tree in Scotland), and use that- it would be much more convincing.
- The terrain is quite nice, but it could be better. Mainly, I feel that the terrain should have 2 main elements-
the traversable terrain, which would be made of rolling low hills, etc, and then
cliffs, which would go through the map, and even off the edge (like the cliffs do in your map, but they would look better since they would be models). The transition between these two zones would be more sudden. Also, with
DotProduct, you can
make the cliff faces one texture, the tops/rolling hills another texture, and have them blend seamlessly.
- I don't see the point of the water surrounding the map, it kind of looks bad (on the very edges).
One more thing- why isn't this map set up for
ONS? It's just the kind of thing that would work, if you fix the things I mentioned.