
It doesn't work and looks like garbage.
Absolute garbage.
A worthless technology suitablle only for small rooms (terrain blending).
Doesn't SCALE EVEN WHEN TOLD TO SCALE.
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textures/spirecontrolshaders/terrain
{
qer_editorimage textures/bztourny/arkhart-grass2.png
q3map_lightmapSampleOffset 8
q3map_globalTexture
q3map_nonplanar
q3map_shadeangle 95
q3map_alphaMod dotproduct2scale ( 0 0 1 1.5 -0.5 )
q3map_tcmod scale 1.5 1.5 // <---------------- change these numbers for the scaling you want
q3map_tcMod rotate 30
{
map textures/bztourny/arkhart-grass2.png // Primary
}
{
map textures/cliffwall/dirtyrock_muted.tga // Secondary
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/spirecontrolshaders/terrain
{
qer_editorimage textures/bztourny/arkhart-grass2.png
q3map_lightmapSampleOffset 8
q3map_globalTexture
q3map_nonplanar
q3map_shadeangle 95
q3map_alphaMod dotproduct2scale ( 0 0 1 -1.0419 0.3473 )
q3map_tcmod scale 1.2 1.2 // <---------------- change these numbers for the scaling you want
q3map_tcMod rotate 30
{
map textures/bztourny/dirtyrock_gray.tga // Primary
}
{
map textures/cliffwall/arkhart-grass2.png // Secondary
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/spirecontrolshaders/terrain
{
qer_editorimage textures/bztourny/arkhart-grass2.png
q3map_lightmapSampleOffset 8
q3map_globalTexture
q3map_nonplanar
q3map_shadeangle 95
q3map_alphaMod dotproduct2scale ( 0 0 1 -0.3473 1.0419 )
q3map_tcmod scale 1.2 1.2 // <---------------- change these numbers for the scaling you want
q3map_tcMod rotate 30
{
map textures/cliffwall/dirtyrock_gray_dark.tga // Primary
}
{
map textures/bztourny/arkhart-grass2.png // Secondary
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
take_this_cup_of_poison wrote:I think what I want to do is impossible.
I am giving up for now.
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