The blending is a definite improvement. The terrain looks much more natural now, imo.
What else can be done? Well, here's a list:
•
Trees. I know you don't want to hear it, but those trees are bad. Also, they are unrealistically spread out over the landscape, and they are too small to provide cover, so they are really useless.
The trees that are larger (realistic sized compared to the player), and grouped in clusters which would direct movement and provide an element of cover (in the trees), and be very interesting.
I will procedurally generate and convert a nice birch tree model for this map,
if you would use it.
• You should probably
scale the grass texture up (it repeats a bit too often). This is very easy.
• The circles of column don't fit, imo. They feel copy/pasted from your other maps. I think you should replace one of them with a Stonehenge type structure, and the other with misc boulders.
• LIGHTING. You could do some really interesting things with sky lighting in this map, but as it is, it feels really flat. I know this is Scotland, but it's BORING. You could make the light more intense, have it come in at an angle (so there would be shadows and stuff on the ground). Alternatively, you could make it darker and stormy, and even use the Nexuiz
rain to give a really dreary, desolate atmosphere.
• The damage on that tower works REALLY well. All I suggest on that front is to damage the church/smaller building as well

. Damage is awesome, especially when done with skill.
I rarely go out of my way to give a map such detailed critique if it doesn't have the potential to be really interesting or unique. This one does, imo. Please continue working on it.
(As an aside, some of those mounds are ludicrously high

. Not really a problem, but kind of funny).