facing worlds Face lift

Community reviews of maps (both official and user-made).

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the face lift is good ?

no
6
60%
yes
4
40%
 
Total votes : 10

facing worlds Face lift

Postby Grasshopper » Sat Jul 04, 2009 11:10 pm

So i re-textured facing worlds . I didnt intend on doing this but, Surb asked me if i could make the terrain darker because he plays with high contrast . I got to thinkin that doing the terrain wouldnt really warrant a new release . Also i cant beleive no one has used the new textures set " egyptsoc " on facing either . so i put a little time into giving facing a " face lift" .

BOTOX changelog:
invisible kill triggers removed
not so far to fall and die
recessed light fixtures in bases
skybox gives "facing worlds" a metaphoric value
most all brushes re-textured

note: i added no brushes that change the gameplay from the original nex version in anyway . same great map, with more filling

Lookie hereat the teaser
Image
down it:
new link on the way for v1r1

so any suggestions ?
Last edited by Grasshopper on Mon Jul 06, 2009 1:58 pm, edited 1 time in total.
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Postby Sepelio » Sat Jul 04, 2009 11:13 pm

Disclaimer: This is just me looking at the screenshot.

The textures look too "busy" and its kinda distracting. Try replacing the wall texture with something slightly plainer. Also the lighting looks sort of flat, I don't know if this is intentional or if you just haven't run it through a full compile for that yet.
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Postby Grasshopper » Sat Jul 04, 2009 11:25 pm

havent done a full compile yet . and the screenie is taken in normal effects
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hmm

Postby jakjakisbak » Sat Jul 18, 2009 1:20 pm

ive played saome thing very similar to this map and it gets really boring after a while
sorry

try puttin on turrets or some thing that will keep on on your toes
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Postby Alien » Sun Jul 19, 2009 10:04 pm

FW is not meant for single player and I doubt anyone from public says it's boring.
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Re: hmm

Postby hazmat643 » Sun Aug 23, 2009 9:16 am

jakjakisbak wrote:ive played saome thing very similar to this map and it gets really boring after a while
sorry

try puttin on turrets or some thing that will keep on on your toes



ya that would be more of a challange
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Postby Dokujisan » Sun Aug 23, 2009 10:17 am

I agree with Sepelio. The texture on the walls seem a bit busy and distracting.

I also agree with surb that the texures on facingworlds seem a bit too bright, but really the outside ones (the ground). The inside textures look okay to me.
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Re: facing worlds Face lift

Postby C.Brutail » Fri Feb 26, 2010 10:20 pm

REVIVE!

Somehow I've missed this. I very much like what you've did on the central column.
But I strongly disagree that you've removed the killer brush... without that, ppl will just rocketjump out from one base to another...
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Re: facing worlds Face lift

Postby tz2010 » Sun Jul 18, 2010 12:19 am

thanks for sharing this kind of stuff… great
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