[Map] reservoir_r4 (ctf)

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[Map] reservoir_r4 (ctf)

Postby Ronan » Thu Mar 29, 2007 10:45 pm

Hi, I'm new here. I often play Nexuiz (my pseudo is Ronan Fr/Ubuntu), so I already know some of you. Alientrap have made a great work for this open source game, so I decided to modestly contribute with a ctf map inspired upon a map of ST Elite Force Expansion Pack (cft_reservoir), but adapted to the Nexuiz fast gameplay. It's my first experience in mapping, so there is maybe some errors, but there are specialists here who can correct them if it's necessary, that would be nice (source is included). In particularity, I'm not sure about the outdoor lighting.

Reservoir-nex-b1
* Medium-sized CTF-Map
* Players: 6-16
* Weapons: all
* Location

Dowload : see r4

Some screenshots of v1 :
http://img388.imageshack.us/img388/7303/res1js7.jpg
http://img258.imageshack.us/img258/7105/res2ts5.jpg
http://img454.imageshack.us/img454/8525/res3kd0.jpg
http://img458.imageshack.us/img458/6138/res4ow5.jpg
Last edited by Ronan on Fri May 23, 2008 5:59 pm, edited 4 times in total.
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Postby Psychcf » Thu Mar 29, 2007 11:05 pm

looks like a neat map but you need bigger textures my friend :D
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Postby esteel » Thu Mar 29, 2007 11:45 pm

Looks nice.. downloading right now. But for sure your Map needs LIGHTING! Everything looks full bright and this makes a map look boring. Some more shadows and stuff should help the map look quite nice.
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Postby Ronan » Fri Mar 30, 2007 12:17 am

i'm agree, for the next release I will try to improve the "looking" factor, with more wall and texture variation if I can. What about the gameplay ?
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Postby Psychcf » Fri Mar 30, 2007 1:29 am

haven't tried it yet, haven't gotten the chance yet. I'll hopefully play it later on tonight ;)
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Postby C.Brutail » Fri Mar 30, 2007 9:14 am

Neat :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Urmel » Fri Mar 30, 2007 11:29 am

uuuh, another one more CTF-only map :(
uncomfortable
random
mean
embarrassing
limited
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Postby tZork » Fri Mar 30, 2007 1:20 pm

Nice work Ronan, and welcome to the forums. I havent tested the map ingame yet, hope i will have to to this weakend. From what i can see on the screenshots it looks like theres lots of room to move (me likes :D), hard to say mutch more w/o testing.

Visually it needs some more detail, some bigger textures on those large surfaces - small textures with lots of contrast rarely looks good ove a large continius surface. And like ppl said the light is in need of some more dynamic.

For a first map i must say i looks very nice, im sure we will see lots of good work if you keep on mapping =).
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Postby esteel » Fri Mar 30, 2007 3:21 pm

I like the layout of the map.. looks like it will make for quite interesting matches. Itemlayout is also ok. But maybe you should add something along the right and left upper paths. Also the ladder to the strength powerup is hardly visible. But that this map needs reworked textures should be clear :). Other then that it looks fine. Maybe think about putting a shield powerup instead of the 100 health..
Oh the items on the pipes in the water are not really good enough to make me laser jump back and forth, maybe exchange them with something worth the effort to get there ;)
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Postby leileilol » Fri Mar 30, 2007 7:02 pm

Scale up that water!
field hockey
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