Urmel... wrote:uuuh, another one more CTF-only map
I don't think this map can be adapted to a good DM map, sorry...
tZork wrote:Visually it needs some more detail, some bigger textures on those large surfaces - small textures with lots of contrast rarely looks good ove a large continius surface. And like ppl said the light is in need of some more dynamic.
esteel wrote: But that this map needs reworked textures should be clear
I tested several things, but it's difficult for me to find the good combination and the style. So If anyone have good ideas i will be happy

esteel wrote: But maybe you should add something along the right and left upper paths. Also the ladder to the strength powerup is hardly visible. Maybe think about putting a shield powerup instead of the 100 health.(...)Oh the items on the pipes in the water are not really good enough to make me laser jump back and forth, maybe exchange them with something worth the effort to get there
In fact the ladder is hardly visible because it's only here for unskilled player who can't laserjump to the roof.
The 100 health can be usefull for the one carrying enemies flag. For attacking there is armor in water which deep should be reduced. For the pipes, I add them for the one who is carrying enemies flag and is in danger, but I'm agree, they don't seem to be useful so far.
And to add more items, more matches are needed to identify what is missing or redundant.
Ronan