[MAP] BrokenWorld CTF

Moderators: Nexuiz Moderators, Moderators

[MAP] BrokenWorld CTF

Postby tZork » Wed Jul 25, 2007 8:47 pm

A quicky ctf map (~5hrs of mapping)

http://rapidshare.com/files/45022458/br ... d.pk3.html

enjoy
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Dokujisan » Wed Jul 25, 2007 10:04 pm

screenshot!

(I'm at work)
Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

Postby tZork » Thu Jul 26, 2007 1:58 am

Image
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Turner » Thu Jul 26, 2007 2:44 pm

looks awesome.
Turner the Sighted
Turner
Member
 
Posts: 22
Joined: Mon Jul 02, 2007 1:59 pm
Location: NYC

Postby Shoe » Thu Jul 26, 2007 5:52 pm

Reminds me a lot of the Xen world in Half-Life. Fun little map ;)
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby John Galt » Thu Jul 26, 2007 6:50 pm

I've added your map on Galt's Gulch CTF :)

Looks great!
cat /dev/urandom > /dev/mem
John Galt
Alien
 
Posts: 166
Joined: Thu Jul 19, 2007 9:20 pm
Location: Washington, DC

Postby Santos » Fri Jul 27, 2007 5:37 pm

very cool map :wink:
00100011 00010010 00100111
Santos
Member
 
Posts: 13
Joined: Tue Oct 17, 2006 10:49 am

Postby Strahlemann » Sat Jul 28, 2007 1:02 pm

i had a quick run. really sweet.Ttexture-blending would be a bless.
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby tZork » Sat Jul 28, 2007 5:07 pm

Yeh indeed, tho its a bit easier to make the seams somewhat natural/discreet this way (modeld terrain) then with brushwork. Also seem to get lightmap splotching sometimes with this kindsa mesh, no idea why or how to solve it :|
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby torus » Sat Jul 28, 2007 5:16 pm

Fucking awsome.

Some things that need ficksing:

Top of this staircase stops the player.
Image


Broken portal brush
Image


Please make the flags 2 sided (Even just by duplicating it and reversing the matrix), so that it can be seen from the other side.
Image :?
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Next

Return to Nexuiz - Map Releases

Who is online

Users browsing this forum: No registered users and 1 guest

cron