[MAP] Ground Force 5

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Postby k0jak » Sun Sep 23, 2007 3:25 pm

It does look too UT'ey, can't you increase the details in some places? at the moment it reminds me way too much of CTF-November in UT excet it doesn't have a big submarine in the way :)
:]

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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby cortez » Sun Sep 23, 2007 3:30 pm

k0jak wrote:It does look too UT'ey, can't you increase the details in some places? at the moment it reminds me way too much of CTF-November in UT excet it doesn't have a big submarine in the way :)


never played that map so dunno :P
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Postby cortez » Fri Sep 28, 2007 8:38 am

What the hell CTF November is totaly different to this map :!:
You play definitely to much UT :P

Anyway i put some of tZorks turrets on this map :!:
http://www.badongo.com/file/4514373

Beware the turrets are highly instable with Nexuiz 2.3
Last edited by cortez on Tue Nov 13, 2007 4:28 pm, edited 1 time in total.
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Postby Blµb » Fri Sep 28, 2007 10:47 am

k0jak wrote:It does look too UT'ey, can't you increase the details in some places? at the moment it reminds me way too much of CTF-November in UT excet it doesn't have a big submarine in the way :)


So you want him to add details, so it doesn't like UT'ey, but UT2k3'ey? :P
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Postby cortez » Fri Nov 23, 2007 7:27 pm

a new version

ImageImageImage
ImageImageImageImage

thx to morphed who made some nice textures for this map :)

download: http://files.filefront.com/gforce2pk3/; ... einfo.html

enjoy :D hopefully you will like it
Aneurysm 4 the win !!!!! :D
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Postby Ronan » Sat Nov 24, 2007 12:53 am

2 reds flags

+
Code: Select all
maps/gforce2.bsp: could not load texture for missing shader "textures/morph_gfrc_text/redliquid"
maps/gforce2.bsp: could not load texture for missing shader "textures/morph_gfrc_text/blueliquid"
maps/gforce2.bsp: could not load texture for missing shader "textures/NULL"



+ z-fighting
Image



= deserve a new package :wink:
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Postby cortez » Sat Nov 24, 2007 11:15 am

fixed since yesterday :P
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Postby Ronan » Sat Nov 24, 2007 3:58 pm

I get the not fixed version on {}. :wink:
But your fixed version as still that horrible z-fighting on both sides :P
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Postby [-z-] » Sat Nov 24, 2007 7:00 pm

gforce was so beautiful in it's simplicity and flow. I feel like this ~remix~ doesn't do it justice. I'd suggest you go back to the roots of what made this map so great and expand upon that.

Making the actually map bigger and moving the flags back would be a good start. Maybe more bends in the hallways with intersection or even 2nd story enclosed hallways would be a nice touch. Don't sell this map short.
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Postby cortez » Sat Nov 24, 2007 10:29 pm

Ronan: dunno where the problem is. i try it on many different solutions and i found nothing, also in the radiant i found nothing.

z: the flags where always defined to be there. this is no remix . its v2 of this map and this map was never great.
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