[CTF MAP] [Grudging] [v2r1] (my 1st ctf map)

Moderators: Nexuiz Moderators, Moderators

Postby giuseppe » Tue May 27, 2008 6:37 pm

ok thanks Ronan :)
giuseppe
Alien
 
Posts: 128
Joined: Fri Mar 16, 2007 6:47 pm
Location: italy

Postby Ronan » Tue May 27, 2008 6:37 pm

I added the map to the CTF FFA server and played a 6on6 game.
The gameplay is already good and fun, intense, curiously without many campers.
Since it's hard to take the flag with good defence, that ok for me if you can come back fast to your base with rocket or quad. Of course I don't know yet what a carrier can abuse to frustrate everyone.
Ronan
Alien trapper
 
Posts: 292
Joined: Tue Mar 20, 2007 10:25 pm
Location: France

Postby Dokujisan » Tue May 27, 2008 9:19 pm

I played a 5v5 game on this map and it was surprisingly a pretty good game. It pretty much felt like a variation of facing worlds. I like the bunker in the middle with shield and quad. That adds an interesting change to the "facing worlds" style of map.

I would still like the map to be stretched out a tad bit longer and add a couple small obstacles to the "field" area. I like your answer to the anti-rocket jumping issue. That's better than an invisible wall that kills people (like protector anubis in Facing Worlds)

Can't wait to try out your new version.
Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

Postby Sepelio » Tue May 27, 2008 9:30 pm

I had a game on this map earlier and it was pretty enjoyable. Had good players so there wasnt much sniping and it was a very fast match. Rocket jumping was a bit of a problem but thats all really.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
Forum addon
 
Posts: 1101
Joined: Tue Jun 27, 2006 7:57 pm
Location: Scotland

Postby giuseppe » Wed May 28, 2008 5:48 pm

Ronan
Dokujisan
Thanatos

Thank a lots! Sweet music for me :)
If players have fun with the map well maybe the map is good.

For the next version i want relase the v1r1: ctf_grudging_mg_v1r1.pk3
the real 1st version (that include the big teleporter).

I think to try make a bit longer the map for a v1r2.

Before i have still to work much on map.
For ex now im working on lights, for a distribution of little health and armor and for a bsp file size smaller.

Than i want add some wall or room or other structure. But this i think for a v2r1 version.

For now two screenshots (lights)

into the base

underground room
giuseppe
Alien
 
Posts: 128
Joined: Fri Mar 16, 2007 6:47 pm
Location: italy

v1r1

Postby giuseppe » Fri May 30, 2008 1:56 pm

I have finished v1r1

updates:
more lights
more small health and armor
the big teleporter and target room
file size smaller (800 Kb)

i have added a low wall at the perimeter:
this maybe is good for players (me for ex.) that see much times the message WATCH YOUR STEPS :)

ctf_grudging_mg_v1r1.pk3
giuseppe
Alien
 
Posts: 128
Joined: Fri Mar 16, 2007 6:47 pm
Location: italy

Postby Ronan » Fri May 30, 2008 4:03 pm

The lights look better now.

I'm not sure the big teleporter was a good idea, it's remove one of the fun aspect of your map (going fast to the other base), and can be quite frustrating since it is invisible, you can't really understand why you are stopped.

I've updated the map on the ctf ffa server.
Ronan
Alien trapper
 
Posts: 292
Joined: Tue Mar 20, 2007 10:25 pm
Location: France

Postby giuseppe » Fri May 30, 2008 5:57 pm

Well, is a test.

If players dont like the big teleporter i have no problem to remove it for next relase :)
Sure it teleport any player touch it (also if not used any jump): hmm ...
... maybe to make visible the teleporter like a nebular not solid object ...

Thx Ronan for testing my map on your server!
giuseppe
Alien
 
Posts: 128
Joined: Fri Mar 16, 2007 6:47 pm
Location: italy

Postby [-z-] » Fri May 30, 2008 6:14 pm

I enjoyed this map quite a bit. The shapes are interesting and the mega health / armor allow for fun rocket play. I'd like to see a kink in the middle of this board rarther than just a rectangle.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

maybe big teleporter isnt a great idea

Postby giuseppe » Sat May 31, 2008 5:54 pm

Today i have plaied 1st time the map (v1r1) online on your server Ronan.

One times the flag carrier trying escape with a big jump was teleported down
in that time other team keep also the flag. After for many minutes the defences protect the flag carriers
and they cant capture. Some player not like this kind of situation i know.

Well for many players a game with few capture is too long and boring. I understand.
Now im oriented to remove the big teleporter.

I noticed the weapons most used in order
nex, nex, nex and nex :)
rocket launcher
machine gun

[-z-] wrote:I enjoyed this map quite a bit. The shapes are interesting and the mega health / armor allow for fun rocket play. I'd like to see a kink in the middle of this board rarther than just a rectangle.


thank u [-z-]
sorry but my english is very basic...for kink u mean a shape larger or irregular or ...
giuseppe
Alien
 
Posts: 128
Joined: Fri Mar 16, 2007 6:47 pm
Location: italy

PreviousNext

Return to Nexuiz - Map Releases

Who is online

Users browsing this forum: No registered users and 1 guest

cron