[CTF MAP] [Grudging] [v2r1] (my 1st ctf map)

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Postby Ronan » Mon Jun 09, 2008 1:02 pm

the teleporter is displayed fine for me, you have surely another pk3 that conflict with it.
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Postby giuseppe » Mon Jun 09, 2008 2:55 pm

I have 2 copy of nexuiz.
One to play with low settings display
one to mapping with good settings display.
In the last one i have the script folder with the shader file of the big teleporter.
I have copied from liquids.shader included in data...pk3 in nexuiz 2.3
and i dont renamed it so maybe is this the conflict.
I tried to erase from my scripts folder liquids.shader and run map:
well the shader not worked (but i have the file in the pk3 file of the map).

Well now i have changed the name of shader file in grudging.shader
and i think the conflict is fixed for all :)

ctf_grudging_mg_v1r2.pk3 (fixed)

here the map file: ctf_grudging_mg_v1r2.map.zip (fixed)
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Postby [-z-] » Mon Jun 09, 2008 3:35 pm

Still borked for me. Ronan's probably right, I don't have time to check right now though.

P.S. Why are you including the map file seperate? Most Nexuiz mappers included it in the same package.
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Postby giuseppe » Tue Jun 17, 2008 4:43 pm

[-z-] wrote:P.S. Why are you including the map file seperate? Most Nexuiz mappers included it in the same package.


I have seen this
http://www.alientrap.org/forum/viewtopic.php?t=1061

Im oriented to separate files for play map
and files for compile the map
and make available all the files (in two separate links)
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Postby giuseppe » Thu Aug 21, 2008 4:25 pm

I'm here again after long time.

I have for you a new version fo the map: V2R1
is changed much.

map completely rebuilded
11 spawnpoints each team
new jumppads
new wall-ornaments (some very strange)
sorry only a black skybox
added various spot lights
only mg rl mortar electro nex
ammo not near weapons
...and others things

I have tried to make a waypoint file but i failed:
the bots search for items and stay on the spawnpoint of items
sometimes usues jumppad and teleporter
alwais ignore my waypoint ;(
Well this map is for real players not for bots :-)

I have experimented much with shaders
and in the shader file there are some shader not used in this version of the map
(really exist a v1r3 and a v1r4 but with many problems and i skipped :-) )

Image

Image

Image

ctf_grudging_mg_v2r1.pk3

here the map file: ctf_grudging_mg_v2r1.map.zip

I hope you enjoy
and please tell me what you think about this map
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Postby John Galt » Thu Aug 21, 2008 8:07 pm

Hi, giuseppe -- looks great! I've updated the version on Galt's Gulch. Keep mapping, your stuff is great.
cat /dev/urandom > /dev/mem
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Postby giuseppe » Sun Aug 24, 2008 1:40 pm

Thank you John Galt.
Yes now I have more fun mapping then playing nexuiz :)
I'm not a good player and maybe I'm better like a mapper :D
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Postby Sepelio » Sun Aug 24, 2008 3:06 pm

giuseppe wrote:Thank you John Galt.
Yes now I have more fun mapping then playing nexuiz :)
I'm not a good player and maybe I'm better like a mapper :D


Opposite of me, bad mapper good player :lol:

Keep up the good work!
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Wii-Wii » Mon Aug 25, 2008 11:31 am

Great work but there are some things I don't really like :
- the middle of the map with the turning stuff and the weird wall above it
- the items placement
- the black space all around the map (why didn't you use a normal sky ?)

Except these 3 points, I really enjoy the design of the bases ! :D
And there's no crylink, what a good new !!

Bye & good luck for your map(s) !
Aka Captain Awesome :D
French users -> www.nexuiz-france.com
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Postby [-z-] » Mon Sep 01, 2008 4:10 am

This map is coming out great. I love how it has evolved and I can't wait to see where it's going.
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