[CTF MAP] [Grudging] [v2r1] (my 1st ctf map)

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[CTF MAP] [Grudging] [v2r1] (my 1st ctf map)

Postby giuseppe » Sun May 25, 2008 7:21 pm

I have made my 1st CTF map whit GtkRadiant.
It's very simple map but i hope plaiable :)
I have made the textures with Gimp and
i have used the skybox of Bluesky map.

I hope some server admins want try my map.
And i wait for comments: what is good and what is bad in my map. Than i will produce a new version of the map.

thank u all

at this link u can download the map

Image
Last edited by giuseppe on Thu Aug 21, 2008 4:20 pm, edited 1 time in total.
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Postby Mirio » Sun May 25, 2008 9:44 pm

i .. like this map , but have to play it online too :)
but for me it looks like this... : http://pics.nexuizninjaz.com/files/pxg9 ... 56j915.jpg
i would add a ladder or a jumppad to get to the flag or is there any way to get the flag without laser/mortar etc. jump ? :P would make it easier for new players
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Postby Dokujisan » Sun May 25, 2008 9:44 pm

hey

I put the map up on the New CTF Maps server for testing. I don't see any textures aside from just a checkerbox texture.

Also, some feedback on the map design.

You've made it a nex map (like facing worlds). A lot of people will probably complain about that.

There isn't enough lighting. It appears that you only have one lightsource for the entire map (like a moonlight source). You should sprinkle some lights throughout the map or add some ambient lighting.

There is only one health (a megahealth) and armor in each base. That's definitely not enough to sustain a team. I'm glad you didn't make the common mistake of OVERstocking the base, but I think you could use at least some smaller armor/health sprinkled around the base.

There is only one way to get to the top of each base (the teleporter) without laser jumping. Might want to add a jumppad maybe on the back of each base.

This map feels incomplete, but it is your first map. It's a start. I could see it being expanded and refined to become a map that people might enjoy. When it is in a playable stage, I would give it a real name aside from just giuseppe_mappa02 :-)
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Postby Mirio » Sun May 25, 2008 9:46 pm

agree with the health thingie :)
same time poster eeeeek
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Postby Ronan » Mon May 26, 2008 12:14 am

Unfortunately Nexuiz can't load the textures from your pk3. When you compiled the map, your textures was in the /textures/mappa-02/ folder, but the pk3 have them in /textures/giuseppe_mappa02/

Code: Select all
maps/giuseppe_mappa02.bsp: could not load texture "textures/mappa-02/box04"
maps/giuseppe_mappa02.bsp: could not load texture "textures/mappa-02/box02"
maps/giuseppe_mappa02.bsp: could not load texture "textures/mappa-02/box03"
maps/giuseppe_mappa02.bsp: could not load texture "textures/mappa-02/down"
maps/giuseppe_mappa02.bsp: could not load texture "textures/mappa-02/up"
maps/giuseppe_mappa02.bsp: could not load texture "textures/mappa-02/box01"
maps/giuseppe_mappa02.bsp: could not load texture "textures/mappa-02/segnale"

Code: Select all
ronan@amilo:~/.nexuiz/data$ unzip -l giuseppe_mappa02.pk3
Archive:  giuseppe_mappa02.pk3
  Length     Date   Time    Name
--------    ----   ----    ----
        0  05-25-08 20:39   textures/giuseppe_mappa02/
   166278  05-23-08 19:41   textures/giuseppe_mappa02/box01.tga
   179954  05-23-08 19:42   textures/giuseppe_mappa02/box02.tga
   234042  05-24-08 12:08   textures/giuseppe_mappa02/box03.tga
   242817  05-25-08 16:00   textures/giuseppe_mappa02/box04.tga
    33402  05-24-08 12:45   textures/giuseppe_mappa02/down.tga
    33719  05-24-08 12:46   textures/giuseppe_mappa02/segnale.tga
    33332  05-24-08 12:45   textures/giuseppe_mappa02/up.tga
  9861484  05-25-08 16:30   maps/giuseppe_mappa02.bsp
    35940  05-25-08 17:09   maps/giuseppe_mappa02.jpg
    66817  05-25-08 16:25   maps/giuseppe_mappa02.map
       39  05-25-08 17:00   maps/giuseppe_mappa02.mapcfg
      134  05-25-08 16:55   maps/giuseppe_mappa02.txt
      177  05-25-08 16:59   maps/read.txt
--------                   -------
10888135                   14 files


Also you want maybe to add a bump (box01_bump.tga) and a gloss (box01_gloss.tga) to your textures set in order to improve the looking aspect. eggandbacon.pk3 give you a good example of what it's possible to do.

I hope you take pleasure in mapping, and see from you other good maps :)
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Postby giuseppe » Mon May 26, 2008 9:57 am

OMG

yes i have compiled the map with the name mappa-02
and after i have renamed files mappa-02.* to giuseppe_mappa02.*
than the compiled map search in mappa-02 directory the texture
what a stupid error :oops:

sorry for that
i will correct this for the next version
(i will add some jump pad, lights, health and other requested stuff and give a better map-name)

pls u can simply rename the directory /texture/giuseppe_mappa02
to /texture/mappa-02 in pk3 file
i have a slow analogic connection and i need 20 min to upload the map again :roll:

thank u all
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1st update

Postby giuseppe » Mon May 26, 2008 5:46 pm

1st update

added 3 jump pad each team
added some health and armor stuff
added 2 lights each base
added bump textures
new mapname and new screenshot

at this link u can download the updated map

Ronan wrote:I hope you take pleasure in mapping, and see from you other good maps :)


mapping is funny, i love 3d graphic (im a beginner with blender and i have installed gtkradiant 1 week ago) and mapping is a nice application of 3d graphic. I want learn much for make good maps in future :)
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Postby Dokujisan » Mon May 26, 2008 9:24 pm

I put this version on on the "New CTF Map - testing server" and gave Giuseppe some more tips on improving it.

Image
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Postby giuseppe » Tue May 27, 2008 5:16 pm

Dokujisan think is too easy capture flag with a rocket jump in my map
and i agree

In order to limit the use of big jumps
I have this idea explained in this image:

Image

In the scrennshot posted by Dokujisan the skybox in not visible.
I see it when i paly the map.
Maybe because i use still nexuiz 2.3 ?
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Postby Ronan » Tue May 27, 2008 5:35 pm

Don't worry your sky is working, Dokujisan plays with r_nosky 1 :)
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