[MAP] Spacecastles2 -fixed

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Postby [-z-] » Tue Jun 10, 2008 9:06 pm

What? Did I go back in time? v1_r3 is not nearly as good as spacecastles2. Where's the teleporter? That thing was sweet.

The wall in the middle is too easy to jump. Perhaps make it wider and add a moving platform.

Box maps are so last year, throw a kink in there. Streich the length from the castle to the wall too. I can laser jump from the castle to the wall, I don't think I should be able to.
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Postby Mirio » Tue Jun 10, 2008 9:41 pm

at agree with -z-
where the cool teleporter? :O
and yup the wall shouldn't be that near to the castle .. create a bigger field and put the jumppads in again :)
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Postby Sven » Wed Jun 11, 2008 3:38 pm

Ok :D
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Postby Sven » Wed Jun 11, 2008 3:40 pm

And i did a little mistake:
spacecastles2= spacecastles_v1r2 :)
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Postby Dokujisan » Thu Jun 19, 2008 11:46 pm

This map has been improved quite a bit. It's still a little dark in some areas (especially in the tunnel in the middle where you bump into things that you can't see) but it's much more playable now. The weapons are spread out well.

http://maps.nexuizninjaz.com/spacecastles_v1r3.pk3

I have this on the New CTF Maps server and I'll probably also add it to Fusion CTF server soon
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