[MAP] Spacecastles2 -fixed

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[MAP] Spacecastles2 -fixed

Postby Sven » Thu Jun 05, 2008 6:54 pm

I fixed all mistakes from Spacecastles and more :D
Have fun with my new map!
Download:http://www.mediafire.com/?jt9azqywtlm

Image
Image
Image

Give me a Feedback :wink:
Last edited by Sven on Tue Jun 10, 2008 8:02 pm, edited 2 times in total.
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Postby Dokujisan » Thu Jun 05, 2008 8:33 pm

Hey Sven,

Glad to see another mapper offering up some maps for us to play with :-D

One note on the naming convention. Many of the server admins prefer names without miXeDcAsE filenames. Just makes it a little easier to work with the files on the serverside.

Also, what a lot of mappers are doing recently is adopting the version/revision naming convention. So you would name your pk3 file (and the bsp inside of it) like :

spacecastles_v1r2.pk3

So if you had anything that needed to be fixed, then you release a new revision instead of a new version. You use "versions" for major changes to the map, like structural or layout changes.

Can't wait to try out the map later tonight. :-D
I'll also add it to http://maps.nexuizninjaz.com when I get home from work in a few hours.
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Postby [-z-] » Thu Jun 05, 2008 9:29 pm

I just tested this out with a buddy on my laptop and we had a great time. It's a really fun map, plays well. I wasn't a big fan of the jump pads but overall, good ideas and shapes. Like the teleporter and the placement of the hagar. I'm interested in seeing where this goes.

Maybe a jump pad behind the base?
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Postby Ronan » Thu Jun 05, 2008 9:45 pm

now the map is playable, nice work Sven :)
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Postby Mirio » Thu Jun 05, 2008 9:46 pm

awesome
can't wait playing it online :)
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Postby Sven » Fri Jun 06, 2008 1:16 pm

Thank you for the good feed back :D
I doubted at my skills :wink:
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Postby Dokujisan » Sat Jun 07, 2008 11:34 pm

I like the general layout, but I noticed some immediate problems.

1. Too dark. I have my gamma settings increased, but not everyone does. It looks okay on my end, but some players were saying that they couldn't see very well.

2. Limited spawn points. As far as I can tell, you only have one spawn point (or area with a clump of spawn points) right in the middle of each base. That makes it incredibly easy to take over a base and just spawn camp. Especially because....

3. There are too many resources in base. It appears to me that this is a common mistake among beginner mappers. Gaining resources should be somewhat of a challenge on the map, or else the gameplay suffers. This map has a ton of mega armors and mega health in base, and multiple nexes and TONS of machineguns. Then you get to the middle channel of the map and there is a quad AND a shield AND mega health AND mega armor. There's just too much stuff available. The resources should be spread out a bit and there should be smaller items (ammo instead of weapons and small health instead of mega health).

I do like that you put the powerup in the middle area so there is something to fight over. I generally don't like having two powerups on one map, but that's just me.

I think this map could be refined and turn into something good though :-D
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Postby Sven » Sun Jun 08, 2008 2:22 pm

OK i will fix it :D
But it can take a while because school and homeworks :wink:
German Nexuiz Clan:
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Postby Sven » Mon Jun 09, 2008 4:04 pm

Here is the map i hope i have not to fix it again :D
DOWNLOAD:http://www.mediafire.com/?jt9azqywtlm
Fixed:
-brighter
-much weapons deleted
-and so on
-realtimelightning
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Postby Sven » Tue Jun 10, 2008 8:09 pm

I hope my map is playable now :wink:
And online playable, too.
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