[Your daily q3 map][01] - mIKE - 1024_vs_me

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[Your daily q3 map][01] - mIKE - 1024_vs_me

Postby Strahlemann » Tue Jun 17, 2008 7:08 pm

I'll try to convert a q3 map a day from now on until i'm finished with my list 8)
(you know i can't really do that, but i'll try)
If people don't like the map at all it won't be included in the 2nd q3mappack.
All maps will have proper bot-support. (Still bots are stupid in places)
If you have an idea on how to improve the conversion, let me know!

So here we go. First map!

Author: mIKE
Title: 1024_vs_me
Download: >>HERE<<
Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu.

Image Image Image Image

Code: Select all
Quake3Arena DM/Tourney Level.

_____________________________________________________
title:                                        1024_vs_me
file:                                          1024_vs_me.pk3
author:                                   mIKE
email address:                   jay_ml@T-Online.de
website:                                http://home.t-online.de/home/jay_ml/  (down at the moment)
       

texture author:                     Evil Lair
                                                Hfx@Planetquake.com
                                                http://www.planetquake.com/hfx
                                                Dismal Solace
                                               
other textures:                     a Skybox by Dangerzone
                                                 http://www.dangerzone.de.st
                                                 id software
                   
description:                         nothing, just play and have fun


Known bugs: The models for the torches don't show up, as they're not included within Nexuiz. Any ideas for a workaround ?
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby k0jak » Tue Jun 17, 2008 7:17 pm

I hope this map plays as good as it looks...cause it looks like it could be a good TDM map..just off looks alone though, i need to try it out :)
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby alpha » Tue Jun 17, 2008 7:20 pm

I can give you an idea on how to make this map better.

1. Remove all of the stairs.
2. Add a lot of trickjumps of varying complexity.
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Postby GreEn`mArine » Tue Jun 17, 2008 7:24 pm

I haven't looked at the map yet, but I'd say that very often the items don't fit to Nexuiz, so consider having them changed :)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Dokujisan » Tue Jun 17, 2008 7:42 pm

This is great!

How long is your list? :-o
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Postby torus » Tue Jun 17, 2008 8:25 pm

There are also some missing textures, such as the skeleton and the figurine on the wall.
Image
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Postby Strahlemann » Tue Jun 17, 2008 8:27 pm

@kojak: I believe it's too small for TDM. But could e fun on 1on1s. Haven't looked into the item-placement though. (But the armor will get changed to an armor_100 for sure)

@alpha: I won't alter the geometry as it's not my map. It was made for quake 3. I only converted it to Nexuiz (re-routing some standard q3-textures to Nexuiz textures, fixing shader-stuff, changing some items, adding bot-support), so gameplay will never suit Nexuiz perfectly.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby [-z-] » Tue Jun 17, 2008 8:32 pm

Awesome, I can't wait to get more :D
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Postby Mirio » Tue Jun 17, 2008 9:23 pm

if i checked it out right there is only a rocket launcher and a crylink , no?
more weapons , e.g. in the upper floor
and like torus said , missing textures like the flambeaus
i think its too small for TDM ;)
ginseng
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Postby Ronan » Tue Jun 17, 2008 9:48 pm

Rocket launcher, electro, machine gun, and the 2 start weapons. But keep in mind it's a map conversion, so it should keep the same items and gameplay if possible.
I think Strahlemann is fixing the missing textures problem.
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