[Your daily q3 map][02][R2] - amethyst7 - Head in the Clouds

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[Your daily q3 map][02][R2] - amethyst7 - Head in the Clouds

Postby Strahlemann » Wed Jun 18, 2008 11:58 am

UPDATE to R2 !

Here goes Nr.2
This time a nice Space-CTF.

Author: amethyst7 aka Chris Matz
Title: Head in the Clouds
Download: >>HERE<< (R2)
Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu. Choose the CTF gamemode.

Image Image Image Image
Description - A remake of Sleep to Dream, ame7q3dm2, designed for CTF.


Supported Gameplay Modes
----------------------------
Single Player - No
Deathmatch - No
Team Deatchmatch - No
Capture the Flag - Yes
Tournament - No

Bot Support - Yes

Custom Textures - Yes, The Evil8 set by Evil_Lair, with some recolors by me.
Skybox - PurpleNebula, made by me.

Map by amethyst7, sometimes known as Chris Matz
amethyst7@gotdoofed.com
http://amethyst7.gotdoofed.com

Thanks
-----------------------
- To everyone at the Q3W forums. You have all been very helpful as long as i have been mapping.
- To Evil_Lair, once again, for creating this great texture set, And for all the rest he has done as well.
Last edited by Strahlemann on Thu Jun 19, 2008 1:13 pm, edited 1 time in total.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Dokujisan » Wed Jun 18, 2008 5:24 pm

The screen caps remind me of evilspaceCTF.

Can't wait to try it out later tonight (at work right now)
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Postby [-z-] » Wed Jun 18, 2008 9:32 pm

are the swirling jumpads (top left of this screenshot) supposed to look like that? It looks like they're are supposed to have a 'mask' on top of them.
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Re: [Your daily q3 map][02] - amethyst7 - Head in the Clouds

Postby Strahlemann » Wed Jun 18, 2008 10:39 pm

Strahlemann wrote:Anyone interested in fixing this ? ;)


Well it should be possible to fix this with some shaders. I'll give it a try myself tomorrow.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby [-z-] » Wed Jun 18, 2008 11:14 pm

Sorry, I ignored everything below the quote box, thought it was part of your sig :oops:
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Postby Strahlemann » Thu Jun 19, 2008 1:15 pm

Update to R2!
Get it >>HERE<<

Fixed the ugly rotating shaders. They're static glowing textures now.
HF !
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Spaceman » Sun Jun 29, 2008 11:57 pm

Another great fun space map, thanks. Except for the fake jump pads - I think they are weapon spawn points - can they be changed?
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Postby Strahlemann » Mon Jun 30, 2008 8:31 pm

They could be changed, but as the original author used exactly these textures there, i'd prefer to leave them as they are now.
Note: The original map used some level 2 shaders on the weapon spawns; that's why i tried to come close with the glowing effect.
Still i see why people can get confused there, but as they're not animated like the jumppads, they hopefully will see the difference.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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