[Your daily q3 map][05] cha0s - kritische masse

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[Your daily q3 map][05] cha0s - kritische masse

Postby Strahlemann » Sat Jun 21, 2008 4:34 pm

Nr. 5:
A medium sized complex deathmatch arena. I added DOM-support and made use of dp_water (see screenies). Let me know if some items should get changed and what do you think about the scale? hf !

Author: cha0s
Title: kritische masse
Download: >>HERE<<
Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu.

Image Image Image Image Image
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readme wrote: KRITISCHE MASSE
» 46.4 kilogramms U 235


title: kritische masse
date: 12.07.03
author: Dominic Szablewski aka. -cha0s-
email: webmaster@chaosquake.de
website: www.chaosquake.de

filename: cht3.pk3
bspname: cht3.bsp
textures: lundoom (manipulatet), various others
sounds: quake2, Fate :), various others
models: none


description:
"Kritische Masse" again comes from the German
language and is translated to "critical mass" ...

More than a year has passed since I began to work
on this map, and I really can't say if it kicks
ass or not - it's pretty hard to judge something
you've been working on for so long.

R_speeds are high (max. ~13k - depends on your
r_subdivisions settings), but I think they are
worth it. I tried my best with the vis - it's not
perfect but works :)
Thanks to countless hours of optimization the bots
turned out to play very nice, except that they
don't reach the RA.

Hope you have as much fun playing the map as I
have had making it :]

See the readme included in the pk3 for more infos
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Ronan » Sat Jun 21, 2008 5:10 pm

the best map of your list so far :)
It have good performance, nice visuals, and I like the scale (enough space too move but not to large).
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Postby Fisume! » Sat Jun 21, 2008 5:32 pm

wow looks really cool! Can't wait to test it. 8)
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Postby Dokujisan » Sat Jun 21, 2008 7:43 pm

This is a pretty neat map. I just played it a bit on my DM server with a couple other people. There are a few ramp jumps. Items are spread out. I originally thought there weren't enough weapons, but it turned out the weapons were sort of "hiding" in the textures of the map so I ran past them. :-)
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Postby Strahlemann » Sat Jun 21, 2008 9:33 pm

I like it very much as well :)
Good to hear that gameplay is also worth it.
btw. have you found the secret room ? ;)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby GreEn`mArine » Tue Jun 24, 2008 5:05 pm

I like this map very much too, it should be tested in 2v2 TDM!
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Dokujisan » Tue Jun 24, 2008 5:11 pm

Strahlemann wrote:btw. have you found the secret room ? ;)



:-o

No I have't!

Hmm...
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Postby torus » Tue Jun 24, 2008 6:13 pm

I found the secret room :p But I cheated- I found it in spectator mode :).
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Postby Dokujisan » Tue Jun 24, 2008 7:55 pm

I'm at work so I can't check it.

Does the secret room affect gameplay?

I don't like the idea of a TDM on a map with a secret room. :-(
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Postby torus » Tue Jun 24, 2008 8:36 pm

I doubt it will affect gameplay. I tried to reach it in-game, and it's nearly impossible. A person would kill themselves several times before they managed to get up there.
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