A medium sized complex deathmatch arena. I added DOM-support and made use of dp_water (see screenies). Let me know if some items should get changed and what do you think about the scale? hf !
Author: cha0s
Title: kritische masse
Download: >>HERE<<
Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu.










readme wrote: KRITISCHE MASSE
» 46.4 kilogramms U 235
title: kritische masse
date: 12.07.03
author: Dominic Szablewski aka. -cha0s-
email: webmaster@chaosquake.de
website: www.chaosquake.de
filename: cht3.pk3
bspname: cht3.bsp
textures: lundoom (manipulatet), various others
sounds: quake2, Fate, various others
models: none
description:
"Kritische Masse" again comes from the German
language and is translated to "critical mass" ...
More than a year has passed since I began to work
on this map, and I really can't say if it kicks
ass or not - it's pretty hard to judge something
you've been working on for so long.
R_speeds are high (max. ~13k - depends on your
r_subdivisions settings), but I think they are
worth it. I tried my best with the vis - it's not
perfect but works
Thanks to countless hours of optimization the bots
turned out to play very nice, except that they
don't reach the RA.
Hope you have as much fun playing the map as I
have had making it :]
See the readme included in the pk3 for more infos