[Your daily q3 map][07] dONKEY - Ripper's Play Ground

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[Your daily q3 map][07] dONKEY - Ripper's Play Ground

Postby Strahlemann » Mon Jun 23, 2008 12:01 pm

UPDATE TO R2

Nr. 7:
A small experimental film-noir-styled dm-map. Gives a fresh look to the map collection. hf !

Author: dONKEY
Title: Ripper's Play Ground
Download: >>HERE<< (R2)
Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu.

Image Image Image
Image Image Image

Known bugs: The decal on one wall flickers (z-fighting).

readme wrote: date: Sept/Oct 2007
Quake3 Arena level

====================================================
title: Ripper's Play Ground
file: dk_olt.pk3
author: dONKEY
email address: dk@leveldk.co.uk
URL: http://www.leveldk.co.uk
description: Quake 3 Arena level

...

info: dk_olt (One Last Time) is a map I never really intended to make. I thought I was done with the Q3 engine, but....I was wrong. The D3 tech looks so nice, and I liked DooM 3 and Quake 4, but the sad fact is nobody really plays them. I love QW:ET, but as of yet the tools are not released. So, being a die hard Q3 fan, I returned to what I know. I have tried to make a Q3 map that *could* be Q4. Most of the geometry was created externally in Blender 3D, and imported in sections into Radiant. I have worked hard to control vis whilst building most of the level out of models. Some areas of UVw mapping are a little warped, ad a few seams are obvious, but all in all, things have worked out pretty well.

See the readme included in the pk3 for more infos
Last edited by Strahlemann on Tue Jun 24, 2008 12:30 am, edited 1 time in total.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Ronan » Mon Jun 23, 2008 7:21 pm

Indeed, fresh new look.

it just miss the sv_q3acompat_machineshotgunswap 1 thing. :wink:
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Postby Strahlemann » Mon Jun 23, 2008 11:47 pm

gah....
nexuiz autogenerated this in the mapinfo for the first q3 maps i converted. why doesn't it do so for the latest... well, i'm gonna fix it. Thanks for pointing it out again ;)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Ronan » Tue Jun 24, 2008 12:17 am

Code: Select all
mapinfo.qc-543-         fh2 = fopen(strcat("scripts/", pFilename, ".arena"), FILE_READ);
mapinfo.qc-544-         if(fh2 >= 0)
mapinfo.qc-545-         {
mapinfo.qc-546-                 fclose(fh2);
mapinfo.qc:547:                 fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
mapinfo.qc-548-         }


it's generated when the original pk3 have a .arena file in the scripts/ folder. I suppose you used the .mapinfo created after your editing process (new name for the .bsp) or something like that... :)
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Postby Strahlemann » Tue Jun 24, 2008 12:32 am

yep... that's it. Good to know ;)

Get the UPDATE:>>HERE<<
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby GreEn`mArine » Tue Jun 24, 2008 5:15 pm

I'd say that this is a perfect candidate for a 16 players DM server :-)

Although the map seems very small I don*t believe it actually is THAT small 8)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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