[Your daily q3 map][11] Eversor Omni Rei - Ev_tpmc

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[Your daily q3 map][11] Eversor Omni Rei - Ev_tpmc

Postby Strahlemann » Sat Jun 28, 2008 1:55 pm

Nr. 11:
A fairly simple and small CTF-map. Best suited for 3on3s.

Author: Eversor Omni Rei
Title: Ev_tpmc
Download: >>HERE<<
Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu. Select the CTF gamemode.
Image Image Image
Image Image Image
readme wrote: Title : Ev_tpmc
Date : 16.6.2002
Filename : ev_tpmc.pk3
Author : Eversor Omni Rei
Email Address : eversor@betamap.de
Website : none site yet, but visit www.betamap.de, if you want to view my work

Description : I have done this map for the Team Play Map Contest by betamap.de
So you could say for my own Contest ;)

Additional Credits : THX to id software for their great game,
to nunuk (he doesn´t know me, but I used textures of his geocomp2 contest),
to ydnar (he doesn´t know me either, but his q3map make this map possible, THX a lot!)
and to anyone I might have missed

See the readme included in the pk3 for more infos
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Dokujisan » Sat Jun 28, 2008 6:09 pm

I have no idea why, but for some reason I can't get this map to auto-download. If I copy the map to my client data directory, it will play. But when putting it on my server and on the nexuiz ninjaz map repository, it won't auto-download to the client.

It's not just me. Other players had the same problem.

I even re-downloaded the pk3 to the map repository and to my server from strahlemann's link. Same result.

:?
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Postby Dokujisan » Sun Jun 29, 2008 7:30 pm

Has anyone else had a problem using this map on a server?
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Postby Sepelio » Sun Jun 29, 2008 10:22 pm

No problems, although people on the server were reporting pretty bad frame rates.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Strahlemann » Mon Jun 30, 2008 8:26 pm

Strange. No idea what could cause that...
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Dokujisan » Mon Jun 30, 2008 9:47 pm

Just in case, can I get an MD5?
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Postby KadaverJack » Mon Jun 30, 2008 10:37 pm

Dokujisan wrote:Just in case, can I get an MD5?

Just unzip the pk3. If you don't get any CRC errors it's very unlikely that your pk3 is currupted...
I just set up a test server and everything worked flawlessly, so if you pk3 is ok, the most likely explanation is that you are doing something wrong... ;)
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Postby Dokujisan » Mon Jun 30, 2008 11:57 pm

It's the same steps I've been using for months. First I add the map to the map repo. Then I add the map to my server and edit my config and restart the server.


First, update the map repository

Code: Select all
$ pwd
/home/nn_maps/maps.nexuizninjaz.com
$ rm ev_tpmc_nex_r1.pk3
$ wget http://strahlemann.pdk.cc/ev_tpmc_nex_r1.pk3


And then update my server

Code: Select all
$  pwd
/usr/local/games/nexuiz242/data
$ rm ev_tpmc_nex_r1.pk3
$ wget http://strahlemann.pdk.cc/ev_tpmc_nex_r1.pk3
$ unzip -l ev_tpmc_nex_r1.pk3 *.bsp
Archive:  ev_tpmc_nex_r1.pk3
  Length     Date   Time    Name
--------    ----   ----    ----
  7421688  06-27-08 15:33   maps/ev_tpmc_nex_r1.bsp
--------                   -------
  7421688                   1 file

$ nano testmaps.cfg
(add map to maplist)
set g_maplist "eyeoftheduck ctctf6_nex_r21 ame7q3ctf1_r2 ev_tpmc_nex_r1"


Then I open the screen for that server and CTRL-C and restart it.

Code: Select all

$ screen -R testmaps
(CTRL-C to stop the server)
(ARROW UP for last command)
(ENTER) to start the server again)


Then (in the server console) I "chmap ev_tpmc_nex_r1"



Code: Select all
chmap ev_tpmc_nex_r1
Saving persistent data...
done!
Shader 'textures/70mm13_map12/button3' already defined
Shader 'textures/caverna/rockside' already defined
Shader 'textures/caverna/rockside2' already defined
Shader 'textures/caverna/rubble' already defined
Shader 'textures/liquids/clear_calm1' already defined
Shader 'textures/liquids/clear_ripple1_q3dm1' already defined
Shader 'textures/liquids/clear_ripple1_q3dm1' already defined
Shader 'textures/liquids/lavahell_1000' already defined
Shader 'textures/liquids/lavahell_2000' already defined
Shader 'textures/base_floor/proto_rustygrate' already defined
Shader 'textures/base_support/cable' already defined
Shader 'textures/base_trim/pewter_shiney' already defined
Shader 'textures/base_wall/glass01' already defined
Shader 'textures/base_wall/redmet4small' already defined
Shader 'textures/gothic_block/killtrim' already defined
Shader 'textures/gothic_ceiling/woodceiling1b_dark' already defined
Shader 'textures/gothic_floor/blocks17floor' already defined
Shader 'textures/gothic_trim/pitted_rust' already defined
Shader 'textures/gothic_trim/pitted_rust3_black' already defined
Shader 'textures/gothic_trim/zinc_shiny' already defined
Shader 'textures/liquids/clear_ripple1_q3dm1' already defined
Shader 'textures/liquids/lavahell_1000' already defined
Shader 'textures/liquids/lavahell_2000' already defined
Shader 'textures/organics/dirt2' already defined
Shader 'textures/stone/pjrock17' already defined
Shader 'textures/base_floor/proto_rustygrate' already defined
Shader 'textures/base_support/cable' already defined
Shader 'textures/base_trim/pewter_shiney' already defined
Shader 'textures/base_wall/glass01' already defined
Shader 'textures/base_wall/redmet4small' already defined
Shader 'textures/gothic_block/killtrim' already defined
Shader 'textures/gothic_ceiling/woodceiling1b_dark' already defined
Shader 'textures/gothic_floor/blocks17floor' already defined
Shader 'textures/gothic_trim/pitted_rust' already defined
Shader 'textures/gothic_trim/pitted_rust3_black' already defined
Shader 'textures/gothic_trim/zinc_shiny' already defined
Shader 'textures/liquids/clear_ripple1_q3dm1' already defined
Shader 'textures/liquids/lavahell_1000' already defined
Shader 'textures/liquids/lavahell_2000' already defined
Shader 'textures/organics/dirt2' already defined
Shader 'textures/stone/pjrock17' already defined
Shader 'textures/base_floor/proto_rustygrate' already defined
Shader 'textures/base_floor/proto_grate4' already defined
Shader 'textures/base_support/cable' already defined
Shader 'textures/base_support/x_support' already defined
Shader 'textures/base_support/x_support2' already defined
Shader 'textures/base_support/z_support' already defined
Shader 'textures/base_trim/pewter_shiney' already defined
Shader 'textures/base_wall/concrete_dark' already defined
Shader 'textures/base_wall/glass01' already defined
Shader 'textures/base_wall/redmet4small' already defined
Shader 'textures/gothic_block/killtrim' already defined
Shader 'textures/gothic_ceiling/woodceiling1b_dark' already defined
Shader 'textures/gothic_floor/blocks17floor' already defined
Shader 'textures/gothic_trim/pitted_rust' already defined
Shader 'textures/gothic_trim/pitted_rust3_black' already defined
Shader 'textures/gothic_trim/zinc_shiny' already defined
Shader 'textures/liquids/clear_calm1' already defined
Shader 'textures/liquids/clear_ripple1_q3dm1' already defined
Shader 'textures/liquids/lavahell_1000' already defined
Shader 'textures/liquids/lavahell_2000' already defined
Shader 'textures/organics/dirt2' already defined
Shader 'textures/organics/pjrock7d' already defined
Shader 'textures/sfx/metaltech12final_bounce' already defined
Shader 'textures/skies/pj_arena2sky' already defined
Shader 'textures/stone/pjrock17' already defined
Shader 'textures/cmp1-dm8/e8trimlight2_pur' already defined
Shader 'textures/cmp1-dm8/e8tinylightpur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_b_pur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_pur' already defined
Shader 'textures/cmp1-dm8/e8circle_pur' already defined
Shader 'textures/cmp1-dm8/e8clangfloor' already defined
Shader 'textures/cmp1-dm8/logo' already defined
Shader 'textures/cmp1-dm8/ame7jp' already defined
Shader 'textures/cmp1-dm8/ame7glass' already defined
Shader 'textures/pukka3dm1/ceil2_lun_10k' already defined
Shader 'textures/Reaptxt/sun' already defined
Shader 'textures/liquids/slime1' already defined
Shader 'textures/liquids/protolava' already defined
Shader 'textures/sav-liquids/slime1' already defined
Shader 'textures/tech1soc_sfx/lig_032-01b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_032-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_064-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-02y1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-03w3-2k' already defined
Shader 'textures/tech1soc_sfx/jpblue_floor01a' already defined
Shader 'textures/morphed/flagred' already defined
Shader 'textures/morphed/flagblue' already defined
Shader 'textures/vitamea/sky' already defined
Shader 'textures/vitamea_objects/teleporter' already defined
Shader 'textures/vitamea_objects/keena0' already defined
Shader 'textures/vitamea_objects/cbraa0' already defined
Shader 'textures/vitamea_objects/pol4a0' already defined
Loaded maps/ev_tpmc_nex_r1.ent
"teamplay" changed to "0"
"teamplay" changed to "4"
models/items/g_h50.md3: could not load texture "50hpskin"
models/items/a_shells.md3: could not load texture "shellsamm.tga"


Only two errors related to textures.

Then I check to make sure the map isn't already in my local dlcache or data directories. I run Nexuiz and connect to that server....

Code: Select all
^7
^7Server: Nexuiz build 15:46:59 May 11 2008 (progs 34921 crc)
^7
^7
^7
^7^3
^7Auto-recording to demos/2008-06-30_19-47_ev_tpmc_nex_r1.dem.
^7CDAudio: Bad track number 0.
^7Shader 'textures/70mm13_map12/button3' already defined
^7Shader 'textures/caverna/rockside' already defined
^7Shader 'textures/caverna/rockside2' already defined
^7Shader 'textures/caverna/rubble' already defined
^7Shader 'textures/liquids/clear_ripple1_q3dm1' already defined
^7Shader 'textures/Reaptxt/sun' already defined
^7Shader 'textures/sav-liquids/slime1' already defined
^7Shader 'textures/morphed/flagred' already defined
^7Shader 'textures/morphed/flagblue' already defined
^7^8[^7o^8]^2Doku^4jisan^7^7 has changed from Neutral Team to Blue Team
^7S_StaticSound: "sound/_tpmc/waterfall03.wav" hasn't been precached
^7S_StaticSound: "sound/_tpmc/waterfall03.wav" hasn't been precached
^7S_StaticSound: "sound/_tpmc/waterfall03.wav" hasn't been precached
^7S_StaticSound: "sound/_tpmc/waterfall03.wav" hasn't been precached
^7^4^8[^7o^8]^2Doku^4jisan^7^4 connected and joined the ^4Blue Team^7
^7^4^8[^7o^8]^2Doku^4jisan^7^4 is spectating now
^7couldn't exec maps/ev_tpmc_nex_r1.cfg


And there is where it fails to autodownload the map. I check my dlcache and there is nothing there for this map. I know it's not a problem on my client's end anyway because everyone else that tried reported having the same problem with not being able to auto-download the map when connecting to my server.

There are no entries in my curl_urls.txt for this map, so no conflict there.

I've been able to download other maps just fine from the nexuiz ninjaz map repository since I've had this issue. I can download manually from the location on the map repo and it works fine... http://maps.nexuizninjaz.com/ev_tpmc_nex_r1.pk3

So, what could I be doing wrong? Anyone have any ideas? :-/
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Postby Dokujisan » Tue Jul 01, 2008 12:01 am

oh, I can also download the map directly from the map repo and play it locally using "map ev_tpmc_nex_r1".
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Postby KadaverJack » Tue Jul 01, 2008 12:17 am

Dokujisan wrote:oh, I can also download the map directly from the map repo and play it locally using "map ev_tpmc_nex_r1".

did you add the pk3 to curl_urls.txt? (or are you using wildcards/sv_curl_defaulturl?)
Also the client log you posted is useless, any mapdownload error would appear between "Trying to connect..." and the first line you posted...
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