[Your daily q3 map][14] Preacher/Hubster - Aerowalk

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[Your daily q3 map][14] Preacher/Hubster - Aerowalk

Postby Strahlemann » Wed Jul 16, 2008 9:37 pm

UPDATE TO r2 !

Nr. 13:
One of most played Tourney maps in q3 and q1. Hubster made this second remix of The Preacher's original quake map Aerowalk. It's a very fast single-atrium map and everyone who loves a good fast 1on1 needs to check this one out. And even kojn should get good fps here ;)

Author: The Preacher (this conversion by the Hubster)
Title: Aerowalk
Download: >>HERE<< (R2)
Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu.

Image Image Image
Image Image Image

readme wrote:
TITLE : Aerowalk [Hubster's Remix II]
FILENAME : hub3aeroq3a.zip
AUTHOR : The Preacher (this conversion by the Hubster)
DATE : December 2003
TYPE : CPMA Tourney Only
EMAIL ADDRESS : hburji@hotmail.com
WEBSITE URL : http://hubster.challenge-au.com/
ZIPFILE CONTENTS : hub3aeroq3a.pk3, hub3aeroq3a.txt

--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
OFFICIAL VERSION

Aerowalk was originally made by The Preacher for Quake. Full
credits for design and ownership go to Preacher. This is his level.

This version of my remix has been redone due to high public demand.
It is suitable for CPMA only. This map should not be played in base
Quake III Arena, as several items will be missing.

...
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
PREACHER: for building a map like this. A work of genius which has stood the
test of time
SOCK: for the skybox.
LUNARAN: for the MKOXIDE textureset
KILLER: MKOXIDE shader
YDNAR: for Q3MAP2.
DECKER & JUDE: for the teleporter texture and shader.
HOONY: for making this official release possible. Big thanks!
SWELT: for moral support, playtesting
wVIPERw: playtesting, mapping guidance & moral support.

See the readme included in the pk3 for more infos
Last edited by Strahlemann on Thu Aug 07, 2008 7:06 pm, edited 1 time in total.
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Postby morfar » Thu Jul 17, 2008 10:48 am

Finally Aerowalk ;P I wanted to do this one years ago ;)
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Postby GreEn`mArine » Thu Jul 17, 2008 4:53 pm

n1 xD
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Ronan » Thu Jul 17, 2008 5:24 pm

A little problem with the waypoints, bots can't leave this place :

Image
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Postby GreEn`mArine » Wed Jul 23, 2008 6:15 pm

I tested it. I think it could need some bigger size (which means, it could be scaled a bit more)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby k0jak » Sat Jul 26, 2008 6:15 pm

Nice ill make sure i check this one out, thanks strahlemann :)
:]

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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby nifrek » Sun Aug 03, 2008 12:02 pm

YAY! Played this a lot like 7-8 years ago in q1. Even tho it's been a while and there's some differences, I still remember how to play it, except that new tele was confusing me at first. It's one of the best duel map ever made IMO. I'd love to see it become a regularly played map. I realize the laser might break the map a bit, but I played a duel and it wasn't as bad as I anticipated.

Plays fantastic with regular or NANL physics. With NANL, I can do all the moves I did in qw, running around the map without ever slowing down, turning the corners very tight. Very fun.

Any plans for ztndm3? (Blood Run I think) :D :D :D. I'm unsure what's q3's version/name is.
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Postby GreEn`mArine » Sun Aug 03, 2008 12:52 pm

I still don't like its scale for normal nex physics, I run into walls too easily.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby nifrek » Sun Aug 03, 2008 3:30 pm

GreEn`mArine wrote:I still don't like its scale for normal nex physics, I run into walls too easily.


Yeah I suppose it could be scaled up a bit more, since the stairs are very small it should'nt mess things up. As long as it doesnt break the jump to armor, it has to be possible on second jump.
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Postby Strahlemann » Tue Aug 05, 2008 4:23 pm

nifrek wrote:Any plans for ztndm3? (Blood Run I think) :D :D :D. I'm unsure what's q3's version/name is.


ztn3dm1 aka "Blood Run" for q3 uses nearly only q3-stock textures, that's why i don't think that i'll convert it to Nexuiz.
Progress is a bit slow atm for me (no "daily" q3-map since weeks) but there are still a lot of maps coming.
And of course i'll scale up this one ;)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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