[MAP x2] Hook Race + Eyecancer - Cured!

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[MAP x2] Hook Race + Eyecancer - Cured!

Postby Clueless Newbie » Mon Jul 21, 2008 7:44 pm

Image

Image

This is probably one of those love / hate maps. The hook is necessary, so I put the line "settemp_for_type ctf g_grappling_hook 1" in the .mapinfo. Hopefully, this will turn the hook on for this map but not for the next map on the server. Download the map here:

http://folk.uio.no/clund/nexuiz/HookRace_v1r1.pk3


[Eyecancer_Cured]

Cortez was not at all happy with what I did with his map, so I've removed the link. I'll remove the mod from my website when I get around to doing so.
Last edited by Clueless Newbie on Fri Aug 01, 2008 7:26 am, edited 2 times in total.
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Postby Sepelio » Mon Jul 21, 2008 8:14 pm

Ah... good you fixed eye cancer. I was tempted to do it but I couldnt be bothered :P
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Mirio » Mon Jul 21, 2008 8:53 pm

love the eyecancer music :( and know u took the point of teh map :O
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Postby torus » Mon Jul 21, 2008 9:14 pm

I only played Hook Race- I wouldn't want to subject myself even to a "cured" cancer.

The idea for hook race is cool- very similar to Nexrun, just without the mod code. Maybe you could get in touch with Rev to make it a Nexrun map.

I love your new "Clueless Newbie" style- the weird sterile architecture is instantly recognizable.

3 suggestions for gameplay- The start and go places are sort of counter-intuitive- it's odd that you start somewhere you don't readily see. You should probably make bounce pads to the start area, as well as a large indicator telling you where to go. Also, block off the exit (the end of the race) so that people can't interfere (make a 1 way bounce field, for instance) with the race.

Second, I think it would be awesome if you had a "starting gate" type thing. Each player would go into a slot, like a horse race, then a person somewhere else would have a button which would lower the gate (or something).

Finally, I love your use of patches architecturally, but they cause some serious problems. In many places, the joints between patches will stop a player dead in their tracks- just run along the edge of the track and you will see. You can probably fix this by manually applying clip that smoothes those joints over.

Overall, it needs a bit of work, but its really cool overall!
Image
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Postby Blµb » Mon Jul 21, 2008 9:39 pm

I hope you didn't use that LOGO image for the levelshot
and I hope you did take the levelshot with default brightness
and with default fov
etc....

EDIT:
Okay, you DID use the LOGO image as level shot

FIX IT!

In the mapvote screen, people are supposed to see the MAPS in the screenshots, to be able to recognize them, not some logo

And remove the text from the eyecancer levelshot
The map name is already displayed in the voting screen, and in the menu where you choose the map, and the images aren't big enough, so what's the point in having text there?
FIX IT!

Apart from that:
I like what you made of eyecancer :)
Nice texturing
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Postby cortez » Mon Jul 21, 2008 10:18 pm

YOU DESTROYED THE MAP!!!!!!!!!!!!!!!!!!!!!!

WHY DO REMOVED THE MUSIC????

WHY DO YOU FIXED THE TEXTURE PROBLEMS????

WHY DO YOU FIXED THE JUMP PADS????

WHY DO YOU ADD NEW TEXTURES????

WHY DO YOU SOMETHING ELSE THEN A TEST BSP?????

WHY DO MAKE THE TELEPORTERS VISABLE THIS WAY??

seriously, why?
Aneurysm 4 the win !!!!! :D
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Postby [-z-] » Tue Jul 22, 2008 3:09 am

I agree with everything that torus has said. Your style is getting better and better and you continuously think ~outside the box~. I love the twist. Definitely get in touch with Revenant.

Do you plan on making more like this?
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Postby Clueless Newbie » Tue Jul 22, 2008 7:04 am

torus wrote:I only played Hook Race- I wouldn't want to subject myself even to a "cured" cancer.

The idea for hook race is cool- very similar to Nexrun, just without the mod code. Maybe you could get in touch with Rev to make it a Nexrun map.

Never played Nexrun. Where can I download it?
I love your new "Clueless Newbie" style- the weird sterile architecture is instantly recognizable.

Thanks. 8)
3 suggestions for gameplay- The start and go places are sort of counter-intuitive- it's odd that you start somewhere you don't readily see.

You mean tucked behind a curve like that? It prevents long-range nex camping at the finishing line. (not that there aren't other places that invite nex-camping)
You should probably make bounce pads to the start area, as well as a large indicator telling you where to go.

That's why some of the wall textures have those big red arrows.. ;) I did consider putting some signs in the big room with the tube though — I can see some players having trouble there.
Also, block off the exit (the end of the race) so that people can't interfere (make a 1 way bounce field, for instance) with the race.

I'm not sure what you mean by this. There is a one-way bounce-field at the bases.
Second, I think it would be awesome if you had a "starting gate" type thing. Each player would go into a slot, like a horse race, then a person somewhere else would have a button which would lower the gate (or something).

Cool idea, but you'd often end up with half the team stuck behind the starting gates, cursing the teammates who won't let them out and the mapmaker who made the gates to begin with.. ;/
Finally, I love your use of patches architecturally, but they cause some serious problems. In many places, the joints between patches will stop a player dead in their tracks- just run along the edge of the track and you will see. You can probably fix this by manually applying clip that smoothes those joints over.

Yeah, those mesh edges can be a pain — and it's not just the edges either. I didn't notice any serious problem areas while I tested the map*, so I didn't use any clips. I guess there'll be an updated version once I've had the chance to play it and see for myself where the players get stuck. Assuming this turns out to be a problem.
Overall, it needs a bit of work, but its really cool overall!

Thanks, again. 8)

* I used the hook when I tested the map — which meant I hardly ever got near the floor. Which is probably why I didn't run into any sticky mesh edges.
Last edited by Clueless Newbie on Tue Jul 22, 2008 10:27 pm, edited 1 time in total.
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Postby Clueless Newbie » Tue Jul 22, 2008 7:08 am

Blµb wrote:FIX IT!In the mapvote screen, people are supposed to see the MAPS in the screenshots, to be able to recognize them, not some logo
FIX IT!

The point of the preview images is (or should be) to let the players have an image that can be used to know what map they're voting for — not so they can view and learn the map before voting for it. It doesn't matter what that image is — a screenshot, an overview of the map, or a child's drawing — as long as it's fairly unique and easily recognizable. And a logo-like image is often easier to recognize than a random screenie. IMHO, of course.
I like what you made of eyecancer :)
Nice texturing

Thanks. ;)
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Postby Clueless Newbie » Tue Jul 22, 2008 7:16 am

cortez wrote:YOU DESTROYED THE MAP!!!!!!!!!!!!!!!!!!!!!!

Eh, no, your map will still be on the servers so people can play it.
WHY DO REMOVED THE MUSIC????

SO MY EARS WON'T BLEED!!!!
WHY DO YOU FIXED THE TEXTURE PROBLEMS????

SO MY EYES WON'T BLEED!!!!
WHY DO YOU FIXED THE JUMP PADS????

HUH????
WHY DO YOU ADD NEW TEXTURES????

SEE ABOVE!!!!
WHY DO YOU SOMETHING ELSE THEN A TEST BSP?????

HUH????
WHY DO MAKE THE TELEPORTERS VISABLE THIS WAY??

Didn't do anything with the teleporters. That's just how they turned out when I compiled the map. Weird things sometimes happen when I mod maps. In vitamea, for instance, all the scenery objects just vanished. No idea why.
seriously, why?

I can't tell whether you're being serious or not. ;)
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