[MAP] Kollideoscope

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[MAP] Kollideoscope

Postby Sepelio » Thu Jul 31, 2008 1:28 pm

Yep. Another one (blame Clueless Newbie, he said I should keep trying). Decided to try my hand at a bouncy pad typed map thing that evolved from me messing around with shapes and patterns. Hopefully this one is actually acceptable as something to play on.

Look down thread for updates from first version


Image
Last edited by Sepelio on Fri Aug 01, 2008 3:44 pm, edited 2 times in total.
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Postby Wilu » Thu Jul 31, 2008 2:19 pm

Looking nice, can't wait to test it on the LazyDog's.
I had something similar in mind but now if you already done it... naaah I will probably give it a shot anyway. :-)
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Re: [MAP] Kollideoscope

Postby Clueless Newbie » Fri Aug 01, 2008 7:35 am

Sepelio wrote:Yep. Another one (blame Clueless Newbie, he said I should keep trying).


Yes. It's the only way to learn how to make maps. ;)
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Postby Sepelio » Fri Aug 01, 2008 11:12 am

You might like my next idea. I want to make a map that slowly fills with lava over the course of the game causing the kind of play to change. I figured something that looks like a heavily modified version of ctf_wtf may work.
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Postby Wilu » Fri Aug 01, 2008 11:12 am

OK, tested and I'm disappointed.
Those blue/red 'flowers' are confusing. Lava kills you, that's obvious but why platforms that have normal texture also have trigger_hurt? I also feel that they should be somehow more functional. What's the point of having platforms that kill player if he fall into the void anyhow.
Jump pad ejecting player to glass platform is very annoying, I felt into the void couple of times cause I thought it will eject me to the other platform.
Assuming I was expecting more from this map I simply thought it would be more fun, however I haven't played on full server maybe it will be better.
You might like my next idea. I want to make a map that slowly fills with lava over the course of the game causing the kind of play to change. I figured something that looks like a heavily modified version of ctf_wtf may work.

Whoah like sudden death in worms, cool.
I've planned to use bobing lava brush to kill everyone on map to force turn based gameplay.
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Postby sev » Fri Aug 01, 2008 11:18 am

I played with Wilu and came to the same conclusion. I also think the Nex on the high platforms will encourage serious sniper camping, and this will really annoy most of the other players.
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Postby Sepelio » Fri Aug 01, 2008 12:05 pm

Yes but the platforms are small and have holes in them to discourage sniping despite the position. I was also thinking of trapping them in some way.

I was thinking of adding more jump pads and platforms with function but I couldnt be bothered. The patterns are infact there mostly just as decoration. I was contemplating making them walkable just for fun. More suggestions welcome.

EDIT: Ok v1r1 is now compiling

Change list:

Added another few jump pads with useful functioning.

Made the patterns walkable and added more so you can now travel across the map. The multicoloured areas do damage in the middle which increases the further in you go.

There is now only 1 nex.

Added a little lighting and smallened the box around the map.

I will make a new post with the map included once it finishes compiling.
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Postby Sepelio » Fri Aug 01, 2008 3:43 pm

New screenie

Image

I'm annoyed the lighting did jack shit. Oh well.

New file

http://www.mediafire.com/?sharekey=6d5f ... 06631f6cec
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Postby divVerent » Fri Aug 01, 2008 7:24 pm

"0 items found"
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Sepelio » Sat Aug 02, 2008 3:57 am

Works for me... items all around.
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