[MAP] HookRace v1r1

Moderators: Nexuiz Moderators, Moderators

[MAP] HookRace v1r1

Postby Clueless Newbie » Fri Aug 01, 2008 7:33 am

You already know what it looks like:

http://folk.uio.no/clund/nexuiz/HookRace_v1r1.pk3

The changes are mostly minor, but include:

1: Reducing the slope in front of the flags.
2: Using Hint and better Vis options to increase frame rates. I get twice the fps in some parts of this map.
3: Fixed the location info (I hope)

If you have the older version of the map on your server, please replace it with this upgrade.
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby divVerent » Sat Aug 09, 2008 7:29 am

Currently working on a race game mode, and porting HookRace and subseatrack to it.

All it needs additionally to a map like this is trigger_race_checkpoint entities with "cnt" set to the index of the checkpoint (0 is finish, 1 is intermediate 1, ...). At least 2 checkpoints (additionally to the finish line) are required, and they have to be huge trigger brushes (so one can't miss them when going through them fast).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE


Return to Nexuiz - Map Releases

Who is online

Users browsing this forum: No registered users and 1 guest

cron