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gay)) cheatz0r wrote:I tried the new sound.pk3 and noticed there's the hit sound missing. Can anybody confirm that?
ai wrote:The ambient sound is perfect, and if it where used in a different environment, like close corridors, dark places and a compelling story it would even be kinda scary with this sound playingIt definitely, though, give you a feeling of loneliness.
gay)) cheatz0r wrote:coming back to the hitsound again:
The new sound is barely noticeable. I think it is an essential thing for players to get a clear feedback when they hit their enemies, so that should be a point to work over. I'm quite sure many other players would agree with me.
Apart from that you really, really, really did a great job, the alientrap team can count itself lucky you joined it.
Tenshihan wrote:Hi guys, some of you know I work on sounds for Nexuiz, ...well I've been working with a fellow mapper and we JUST made this map (Orpheus.pk3) with my custom ambient sound included.
* Default Low-gravity, FootSteps and Hook enabled.
* Optimized for High-Frame-rate.
* 6 spawn-points (Best suited for only 6 players).
* Kill triggers on all 6 skybox surfaces prevent N00B players from using the Hook to hang and shoot like cowards.
* Full bot waypoints.
* All weapons except Hagar and Mortar.
* Plenty of Health & Armor pick-ups (see photos)
* GameTypes: DM, TDM, LMS, CTF.
* Orpheus.pk3 is OUR FIRST MAP (Please be kind when reviewing)
My newest soundpack is also with this link, get BOTH the new map and the Soundpack here;
http://rear.endoftheinternet.org/~blub/ ... all&from=9
We hope you like this map!
~Devin & Tenshihan
Ozomahtli wrote:
Cool but i found a glitch : Normally, when you fall down you should die but I found a spot (accidentally) where i just fall down and i stopped falling and wasn't dead, i don't think it's a terrible glitch but it looks interresting and funny.
Here is the link to the glitch: http://www.youtube.com/watch?v=ieNMWmKU-BU
PS: i removed some pics of the quote so it won't be to long post.
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