Right I'm now onto messing with the lighting. Hopefully I can get spotlights to work, just making a test build to see if they do. Anyway for other changes:
-Swapped the positions of the nexes and rocket launchers to try and discourage sniping a little.
-Added a few corner platforms in the base for people trying to escape snipers
-Spawn points that were normally in the open are now protected from snipers by... safety specs!
-Added platforms leading down to the handle jump pads to stop people dying quite so much
-Retextured a few things to make it look more varied. But not much.
Think that wraps it up until I get the lighting working. As always, any suggestions fire away.
We had 11 people playing it last night at a lan party, everybody liked the map for the most part, one issue a few brought up is that it's fairly easy to make a cap, the games didn't last more than 15 min MAX.