
Edit:
Download at the bottom of the thread.
The distinctive yellow highlights of Strength have been converted to red/blue colour coding for the two bases.
Compiling this was hard. Almost everything is a detail brush now as otherwise q3map2 seg faulted. This build also has some strange messed up lighting in it that needs fixing.
Some of the shaders don't seem to be the right sizes and there is still an area of red highlights in the blue base by the front teleporter. Some item placement in the blue base may also be a bit strange still.
CTF base placement basically came down to having multiple routes available. The top would be too easy as it would be two laser jumps base to base, the bottom would be too concentrated so the centre level is the most balanced I think. The quickest route I have found is going down the ramp, up the other side, up the jumppad, down the opposing jumpad, then down and up the slope. Can be done in less than 10 seconds if clear.
This is only a beta but seems to work well enough to play on. Have a go and see what you think.