Okay, so i finally got time to take a look. Overall a pretty solid and good map. I especially like the traps
The layout reminded me a little bit of a great quak2 ctf map and so did the name. Also the theme (industrial death/meat factory) is a great approach. To support that i'd suggest to use a more yellowish/brownish/reddish overall-lighting. It's all about blood and gore in your map, so warmer colors and warning colors like red/yellow would add a lot to the atmosphere. The blue part of the map can still have some blue highlights to identify the base.
Also some feedback on the construction:
Those thin walls are a no-go. They don't look realistic. Of course it's a game and nothing needs to be realistic or physically correct, but in the end those thin walls always remind the player that he's actually playing in a game world. That's when the player starts to look more closely to see what feels wrong. Most people will not look for a logical explanation if something looks plausible on first sight. The illusion is what counts, and the artist's/mapper's job is to protect that illusion. So make those walls thicker
use nodraw on faces of glass-brushes that can't be seen! This'll also increase the looks on the main glass-corridor a lot.
The hole in the wall seems to be blasted out of it. The power of the explosion would have deformed the wall then, and the direction of the explosion should be clearly visible. You can give a direction by moving the vertices and edges in one direction depending on which side the explosion was back then

Maybe even some bended metal bars stand out. Just do some brainstorming or get some inpiration from photographs (i'm sure you'll find something on the net)
A trick jump combination i'd like to see
Also the only way to get out of the water in the center-part of the map is diving through the tunnel or using a laser-jump or the hook. Give an alternative fast route out of the water that doesn't require the hook or laserjumping.
Overall a very solid map. I haven't played it online yet, but i guess people will like it.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength