[MAP]ons-arachnid2

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[MAP]ons-arachnid2

Postby Morphed » Mon Oct 13, 2008 12:53 pm

Image
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http://www.fileden.com/files/2008/9/30/ ... chnid2.pk3

map made by OverFlow, I made only little changes, scaled it up, added some missing normal and gloss textures and wired it with onslaught and turrets entitys

hope you will like it

http://www.morphed.planetnexuiz.com/ons ... id2_r2.pk3

new revision with radar and minor turrets adjustments
Last edited by Morphed on Tue May 05, 2009 6:25 pm, edited 2 times in total.
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Postby torus » Mon Oct 13, 2008 2:11 pm

I don't know how well ONS works, but it's pretty great. Also, immense. Looks like a huge amount of time and effort was put in here.

One criticism- too dark. Some strategically placed lights would make a huge difference.

Captures a great mood though. There are areas of the map that really stand out- the vent room with the fan, the corridor w/ the slanted roof.
Image
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Postby Fisume! » Mon Oct 13, 2008 4:09 pm

Brilliant map! Have to play it on public servers, but there aren't any :?
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Postby Sven » Sun Oct 19, 2008 3:51 pm

l0.0ks awesome great work!! Ill test now :D
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Postby TVR » Tue Oct 21, 2008 2:56 pm

torus wrote:One criticism- too dark. Some strategically placed lights would make a huge differenc


This is a converted Tremulous map; as Tremulous media is licensed under CC-BY-SA 2.5, there is no requirement to provide the source for these maps.
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Postby Kay » Wed Nov 19, 2008 7:45 pm

Can you also use it for DM?
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Postby Chubby » Wed Nov 19, 2008 7:55 pm

TVR wrote:
torus wrote:One criticism- too dark. Some strategically placed lights would make a huge differenc


This is a converted Tremulous map; as Tremulous media is licensed under CC-BY-SA 2.5, there is no requirement to provide the source for these maps.


r_fullbright 1

map looks nice
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Postby Dokujisan » Sun Apr 12, 2009 10:37 pm

Another 404 map link.
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Postby Sven » Mon Apr 13, 2009 7:04 pm

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Postby divVerent » Mon Apr 13, 2009 7:59 pm

You can use q3map2 -export to extract the lightmaps to TGA files.

Then brighten up these.

And q3map2 -import them back.

Also, you may want to use bsptool to delete the light grid, so players are forced fullbright on the map.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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