Obscure.shader (scripts\onscure.shader)
- Code: Select all
textures/colors/blue
{
qer_editorimage textures/colors/blue.jpg
cull disable
{
map textures/colors/blue.jpg
tcgen environment
blendFunc GL_ONE GL_ZERO
rgbGen identity
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
textures/colors/red
{
qer_editorimage textures/colors/red.jpg
cull disable
{
map textures/colors/red.jpg
tcgen environment
blendFunc GL_ONE GL_ZERO
rgbGen identity
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
red.jpg and blue.jpg are 128*128 (textures\colors\blue.jpg)
Changes from 1.2 to 1.3:
- the reflecting texture is now unreflective
- the "BLUE↓BASE" and "RED↓BASE" are smaller and the color is deleted("BASE↓" because there is the color)
- addet locations
- and I addet a radarimage
maybe you have a idea what to change/add/remove/...

and please say me for what i need -vis -bounce8 -super -fast -faster -deluxe -filter -super2 -meta
and when i made -vis there came a error
Please help me‼‼‼

- Code: Select all
************ ERROR ************
Leaf with too many faces