Obscure 1.3

Moderators: Nexuiz Moderators, Moderators

Obscure 1.3

Postby Sven » Sun Oct 19, 2008 2:57 pm

I'm making this map but nexuiz does not load the .shader

Obscure.shader (scripts\onscure.shader)
Code: Select all
textures/colors/blue
{
   qer_editorimage textures/colors/blue.jpg
   cull disable
   {
      map textures/colors/blue.jpg
      tcgen environment
      blendFunc GL_ONE GL_ZERO
      rgbGen identity
   }
   {
      map $lightmap
      blendFunc GL_DST_COLOR GL_ZERO
      rgbGen identity
   }
}

textures/colors/red
{
   qer_editorimage textures/colors/red.jpg
   cull disable
   {
      map textures/colors/red.jpg
      tcgen environment
      blendFunc GL_ONE GL_ZERO
      rgbGen identity
   }
   {
      map $lightmap
      blendFunc GL_DST_COLOR GL_ZERO
      rgbGen identity
   }
}

red.jpg and blue.jpg are 128*128 (textures\colors\blue.jpg)

Changes from 1.2 to 1.3:
  • the reflecting texture is now unreflective
  • the "BLUE↓BASE" and "RED↓BASE" are smaller and the color is deleted("BASE↓" because there is the color)
  • addet locations
  • and I addet a radarimage
I want add bot-waypoints(dont know how☺)and more Port-o-Launsh(PoL) and maybe some minsta-nex
maybe you have a idea what to change/add/remove/... :wink:
and please say me for what i need -vis -bounce8 -super -fast -faster -deluxe -filter -super2 -meta
and when i made -vis there came a error
Please help me‼‼‼ :)
Code: Select all
************ ERROR ************
Leaf with too many faces
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby Sven » Sun Oct 19, 2008 3:39 pm

This is my level with radar and the smaller "BASE↓" and the red surface has the red.jpg texture :)
Image

Image


Click on the images to see them better(full size) :wink:


»DownloaD«
("BASE↓")
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby Sven » Wed Oct 22, 2008 2:35 pm

Hello? is nobody who can help me? :(
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby Chubby » Wed Oct 22, 2008 3:10 pm

Sven wrote:Hello? is nobody who can help me? :(


Maybe you must try IRC. #nexuiz has a lot of mappers in it.
Chubby
Alien trapper
 
Posts: 483
Joined: Wed Mar 19, 2008 8:00 pm
Location: here

Re: Obscure 1.3

Postby Ronan » Wed Oct 22, 2008 3:56 pm

Sven wrote:I'm making this map but nexuiz does not load the .shader

Obscure.shader (scripts\onscure.shader)

nexuiz or q3map2 when you compile the map ?
In the last case don't forget to add onscure to your scripts/shaderlist.txt

Sven wrote:and when i made -vis there came a error
Code: Select all
************ ERROR ************
Leaf with too many faces


from q3map2 sources, vic.c :
Code: Select all
if (l->numportals == MAX_PORTALS_ON_LEAF)
           Error ("Leaf with too many faces");

either compile your own q3map2 by increasing the value of MAX_PORTALS_ON_LEA, or find the area of your map that has too much detail and make it simpler.
Ronan
Alien trapper
 
Posts: 292
Joined: Tue Mar 20, 2007 10:25 pm
Location: France

Postby Sven » Wed Oct 22, 2008 8:54 pm

thx Ronan but nexuiz doesn't load .shader(or should q3map2 load the shader first because then q3map2 doesn't load .shader too(but im not sure))
and i made a shaderlist (but hookrace has not a shaderlist and the shaders work @:( )
and ill try IRC when i find :wink:
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby C.Brutail » Thu Oct 23, 2008 8:29 am

All shaders must be in one shaderlist.txt

Just apply yours to the end of the default one, and that should be ok.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby Sven » Tue Oct 28, 2008 3:43 pm

should it be in the shaderlist before or after the .bsp compiling?
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby tZork » Tue Oct 28, 2008 4:06 pm

before. after it has no effect. (and only shaders that do something during compile need to be listed there. eg light emitting surfaces and clip brushes, etc. but better safe then sorry)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Sven » Sat Nov 01, 2008 12:44 pm

Thank you all it work! :D :D :D :D :D :D :D
And now ill get the world domination MUHAHAHAHA :P
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany


Return to Nexuiz - Map Releases

Who is online

Users browsing this forum: No registered users and 1 guest

cron