[map] Whizard_v1r4 BETA

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[map] Whizard_v1r4 BETA

Postby [-z-] » Sun Oct 19, 2008 3:16 pm

Image

The year is 2064. In a galaxy 10,142 light years away, an energy crisis is getting out of hand. Due to a lack of carbon, this galaxies once abundant energy source, hostile groups have begun starting wars to bully themselves to the remaining carbon. Some innovative civilizations have found ways to sustain their communities by developing new methods for creating energy. The ninjaz, who are call this galaxy home, collect and purify toxic rain to generate energy for their cities. It's a cheap, eco-friendly alternative to the conventional carbon methods which take a toll on the environment.

Some hostile groups have gone mad with power. They've begun taking not only carbon but any methods to create energy. The ninjaz are fighting to keep control of their last generator on the island of Zumia Tolzo.

Do you have the strength to survive?


Notes: This release includes a lot of fixes and expansions however, there are some under-developed ideas that "break" the feeling of immersion. I'm not sure when I'm going to be able to work on this again and I'd like to get some feedback before I do.

Plays the following game types: DM, TDM, LMS, CTF, KH

Now with bot waypoints!

Enjoy, Download Here

Thanks to Michael "Teshihan" Quinn for the sounds and Florian "tapas" Schmidt for the music.

Turn on the music!
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Postby Sven » Sun Oct 19, 2008 4:28 pm

Very cool but the "ninja-door" has no texture :D
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Postby [-z-] » Sun Oct 19, 2008 5:30 pm

Sven wrote:Very cool but the "ninja-door" has no texture :D


Can you take a screenshot? I though I copied all the textures into the pack.
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Postby Sven » Sun Oct 19, 2008 6:56 pm

ImageImage
I like the bubbles^^
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Postby [-z-] » Sun Oct 19, 2008 7:57 pm

damn... looks like I called it "thedojo" inside the .map. Renaming zpf_doors_1 to "thedojo" inside the pack should fix this. I have silently updated it on the map repo and hope people will download the newer version.
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Postby Grasshopper » Mon Nov 10, 2008 2:02 pm

*pats -z- on the back *
Iam vcalling it in galts for more exposure :)
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
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Postby [-z-] » Thu Nov 13, 2008 1:27 am

Hey thanks, I was hoping this would get a little more love. I need to know what else to improve (other than fps).
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Postby Tenshihan » Thu Nov 13, 2008 9:19 pm

[-z-] wrote:Hey thanks, I was hoping this would get a little more love. I need to know what else to improve (other than fps).

LOL, ...a 'LITTLE' more love?

Dude, this is one of my FAVOURITE maps, ...I use it to test all my sounds whenever I create something new.

I actually have uploaded your map to my own signature (for You to download) because I re-leveled the sound-effects so they are more prominent at certain locations, such as the teleport gates and the toxic-rain processor at the top of the map.

You should hear the difference now! (When I first made those sounds for you - I wasn't even thinking about having to balance them with a music overlay - which is why I had to fix them shortly after getting "v1r4_beta" which included the music (Sorry I forgot to tell you about all of this, but there was so much going on at the time - it slipped my mind temporarily).

Now you can hear everything a the appropriate sound levels in conjunction with the chill tunez by Florian "tapas" Schmidt! ;)

Oh, and I also fixed a couple of the waypoints because the bots were getting stuck at certain points under the surrounding four towers (I hope I didn't overstep my bounds with doing that?) I hope not, ...because I LOVE this map!

Peace bro,

~Tenshihan
Last edited by Tenshihan on Thu Nov 13, 2008 9:29 pm, edited 1 time in total.
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Postby Tenshihan » Thu Nov 13, 2008 9:23 pm

Grasshopper wrote:*pats -z- on the back *
Iam vcalling it in galts for more exposure :)


Great to see you here as well Grasshopper! Are you still working on that wicked outdoor 'rural' map idea of yours? I can't wait to see it man, ...if it has anything like your previous artwork in it - it will be spectacular!

BTW, thanks for the comment on the issue about if my sounds are really ME or not - i'm glad you still like the crazy "F---" word in the hit sound - LOL!

Cheers man,

~Tenshihan
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