several map fixes

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several map fixes

Postby cortez » Mon Oct 27, 2008 7:25 pm

the zip contains fixes for

- evilspaceremix
- gforce4 (turrets are working fine now with the new svn)
- evilminsta
- evil(space)ctf


DOWNLOAD
Aneurysm 4 the win !!!!! :D
cortez
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Postby divVerent » Tue Oct 28, 2008 7:24 am

Could you also describe WHAT is fixed and how a server admin should apply them?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Postby cortez » Tue Oct 28, 2008 2:20 pm

sure i can :)

evilspaceremix
- adjusted the jumppads a bit
- changed the bsp name, so there are no issues with the normal evilspace

can be added like a normal dm map

gforce4
- the turrets are working fine under a svn version
- no extra progs.dat

can be added with exec turrets.cfg and set g_turrets 1 in the server cfg

evilminsta
- adjusted the jumppads a bit

can be added like a normal minsta map

evil(space)ctf
- fixed some texture mistakes
- adjusted some brushes a bit

can be added like a normal ctf map
Aneurysm 4 the win !!!!! :D
cortez
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Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby divVerent » Tue Oct 28, 2008 3:19 pm

The following files in gforce4 clash with Nexuiz content:

textures/evil8_base/e8crete03_blue_norm.tga
textures/evil8_base/e8crete03_norm.tga
turrets.cfg
unit*.cfg
textures/evil8_base/e8crete03_red_norm.tga

Do not include them, or the map still breaks svn servers.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby cortez » Tue Oct 28, 2008 6:47 pm

divVerent wrote:The following files in gforce4 clash with Nexuiz content:

textures/evil8_base/e8crete03_blue_norm.tga
textures/evil8_base/e8crete03_norm.tga
turrets.cfg
unit*.cfg
textures/evil8_base/e8crete03_red_norm.tga

Do not include them, or the map still breaks svn servers.



allright fixed now
Aneurysm 4 the win !!!!! :D
cortez
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Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby divVerent » Wed Oct 29, 2008 8:29 am

And effectinfo.txt in a map pk3 is bad too. I wonder why my script did not catch it...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE


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