[MAP] x2: Woden's Pit + Theta v1r2

Moderators: Nexuiz Moderators, Moderators

Postby morfar » Wed Oct 29, 2008 6:25 pm

Man looks great.
I really like maps where you can just walk around and admire the atmosphere. I hope my next map will have that feeling :)
morfar
Site Admin
 
Posts: 938
Joined: Tue Feb 28, 2006 6:08 pm
Location: The Island

Postby C.Brutail » Wed Oct 29, 2008 11:31 pm

I could only repeat what torus said: this map is a genious work!

Also, theta... wow... that sterilnes... spooky :shock:

I love both maps.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby MaStEr » Thu Oct 30, 2008 9:55 am

i played this map on lazy...dog AWESOME best map i ever played GREAT
MaStEr
Member
 
Posts: 30
Joined: Sun Aug 17, 2008 9:11 pm

Postby Fisume! » Thu Oct 30, 2008 4:52 pm

great looking map, has something of this UT3 Style.
Fisume!
Alien trapper
 
Posts: 467
Joined: Sun Jan 27, 2008 8:55 am
Location: Saarbruecken, Germany

Postby Clueless Newbie » Thu Oct 30, 2008 11:13 pm

torus wrote:First off, terrain blending works for anything, can be a brush or a model. However, dotproduct2 can only handle the blending of 2 textures. Basically, anything at an angle greater than a value you define (in the shader) is shaded one texture, anything less is shaded the other texture. Then you can define the degree of blending.

It's really quite simple, you should take a look at the shader of a map that uses it (arboria, for example), and then just change the texture paths and angle value.

Oh, ok. I'll do that the next time I make an outdoors map.
(flames) A particle generator would probably be best, but I don't know how to do that (morphed does).

I can provide images for a fire image sequence, if you want to do an animated fire. I think it would be really cool.

Woden's Pit is finished for now. But again, the next time I feel like making torches (or other animated stuff like that) I'll ask. 8)
(fog + skybox) Nope! That was fixed, it no longer blocks out the sky.

Neat. That's something I'll definitely use.

Thanks for the tips.
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby torus » Fri Oct 31, 2008 12:13 am

Clueless Newbie wrote:Oh, ok. I'll do that the next time I make an outdoors map.

Woden's Pit is finished for now. But again, the next time I feel like making torches (or other animated stuff like that) I'll ask. 8)
Neat. That's something I'll definitely use.

Thanks for the tips.


Nooo! Why stop now? Tell you what: would you give me permission do add two of those things (the dotproduct and the fog) myself? I wouldn't make any other changes- I just can't bear to see this map without them :)
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Clueless Newbie » Fri Oct 31, 2008 8:47 am

torus wrote:
Clueless Newbie wrote:Oh, ok. I'll do that the next time I make an outdoors map.

Woden's Pit is finished for now. But again, the next time I feel like making torches (or other animated stuff like that) I'll ask. 8)
Neat. That's something I'll definitely use.

Thanks for the tips.


Nooo! Why stop now? Tell you what: would you give me permission do add two of those things (the dotproduct and the fog) myself? I wouldn't make any other changes- I just can't bear to see this map without them :)

My maps can be modded any way people want, no permission needed. 8) All I ask is that you also modifity the title of the map so it's clear the changes were done by somebody else but me.
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby Strahlemann » Fri Oct 31, 2008 10:27 am

Great map!
I really like how you executed the theme. Very good texture work and brushwork too!
Only the lighting is a little flat (especially inside the huts). Some broken planks on the roof could let some light through to give some highlights inside the hut.
/me also votes for torches in some dark spots.

All in all a great release!
I'm looking forward to your next release 8)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby divVerent » Fri Oct 31, 2008 10:31 am

Well, it looks very UT-ish because of the flat lighting, I'd say.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby torus » Fri Oct 31, 2008 8:01 pm

Ok, I've added dotproduct2 to it. Now, I'm working on some light sources for it. I'll also play around with the sky lighting values, maybe it can be made less flat.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

PreviousNext

Return to Nexuiz - Map Releases

Who is online

Users browsing this forum: No registered users and 1 guest

cron