I really like maps where you can just walk around and admire the atmosphere. I hope my next map will have that feeling

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torus wrote:First off, terrain blending works for anything, can be a brush or a model. However, dotproduct2 can only handle the blending of 2 textures. Basically, anything at an angle greater than a value you define (in the shader) is shaded one texture, anything less is shaded the other texture. Then you can define the degree of blending.
It's really quite simple, you should take a look at the shader of a map that uses it (arboria, for example), and then just change the texture paths and angle value.
(flames) A particle generator would probably be best, but I don't know how to do that (morphed does).
I can provide images for a fire image sequence, if you want to do an animated fire. I think it would be really cool.
(fog + skybox) Nope! That was fixed, it no longer blocks out the sky.
Clueless Newbie wrote:Oh, ok. I'll do that the next time I make an outdoors map.
Woden's Pit is finished for now. But again, the next time I feel like making torches (or other animated stuff like that) I'll ask.
Neat. That's something I'll definitely use.
Thanks for the tips.
torus wrote:Clueless Newbie wrote:Oh, ok. I'll do that the next time I make an outdoors map.
Woden's Pit is finished for now. But again, the next time I feel like making torches (or other animated stuff like that) I'll ask.
Neat. That's something I'll definitely use.
Thanks for the tips.
Nooo! Why stop now? Tell you what: would you give me permission do add two of those things (the dotproduct and the fog) myself? I wouldn't make any other changes- I just can't bear to see this map without them
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